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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: guildmanager.hpp 3549 2007-08-30 16:20:33Z gmelquio $
+ */
+#ifndef TMW_CHATSERVER_GUILDMANAGER_H
+#define TMW_CHATSERVER_GUILDMANAGER_H
+
+#include <list>
+#include <string>
+
+class Guild;
+
+/**
+ * Guild manager takes care of creating, removing and modifying guilds.
+ */
+class GuildManager
+{
+ public:
+ /**
+ * Constructor.
+ */
+ GuildManager();
+
+ /**
+ * Destructor.
+ */
+ ~GuildManager();
+
+ /**
+ * Creates a guild.
+ */
+ short createGuild(const std::string &name, const std::string &playerName);
+
+ /**
+ * Removes a guild.
+ */
+ void removeGuild(short guildId);
+
+ /**
+ * Adds a member to a guild.
+ */
+ void addGuildMember(short guildId, const std::string &playerName);
+
+ /**
+ * Removes a member from a guild.
+ */
+ void removeGuildMember(short guildId, const std::string &playerName);
+
+ /**
+ * Returns the guild with the given id. O(n)
+ *
+ * @todo <b>b_lindeijer:</b> Since this method is used so often, its
+ * efficiency should be improved, probably by storing the guilds
+ * in a map<int,Guild*> instead of list<Guild*>.
+ *
+ * @return the guild with the given id, or NULL if it doesn't exist
+ */
+ Guild *findById(short id);
+
+ /**
+ * Returns the guild with the given name. O(n)
+ *
+ * @return the guild with the given name, or NULL if it doesn't exist
+ */
+ Guild *findByName(const std::string &name);
+
+ /**
+ * Returns whether a guild exists.
+ */
+ bool doesExist(const std::string &name);
+
+ private:
+ std::list<Guild*> mGuilds;
+};
+
+extern GuildManager *guildManager;
+
+#endif