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Diffstat (limited to 'src/chat-server/guildmanager.hpp')
-rw-r--r-- | src/chat-server/guildmanager.hpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/chat-server/guildmanager.hpp b/src/chat-server/guildmanager.hpp new file mode 100644 index 00000000..594a2991 --- /dev/null +++ b/src/chat-server/guildmanager.hpp @@ -0,0 +1,95 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: guildmanager.hpp 3549 2007-08-30 16:20:33Z gmelquio $ + */ +#ifndef TMW_CHATSERVER_GUILDMANAGER_H +#define TMW_CHATSERVER_GUILDMANAGER_H + +#include <list> +#include <string> + +class Guild; + +/** + * Guild manager takes care of creating, removing and modifying guilds. + */ +class GuildManager +{ + public: + /** + * Constructor. + */ + GuildManager(); + + /** + * Destructor. + */ + ~GuildManager(); + + /** + * Creates a guild. + */ + short createGuild(const std::string &name, const std::string &playerName); + + /** + * Removes a guild. + */ + void removeGuild(short guildId); + + /** + * Adds a member to a guild. + */ + void addGuildMember(short guildId, const std::string &playerName); + + /** + * Removes a member from a guild. + */ + void removeGuildMember(short guildId, const std::string &playerName); + + /** + * Returns the guild with the given id. O(n) + * + * @todo <b>b_lindeijer:</b> Since this method is used so often, its + * efficiency should be improved, probably by storing the guilds + * in a map<int,Guild*> instead of list<Guild*>. + * + * @return the guild with the given id, or NULL if it doesn't exist + */ + Guild *findById(short id); + + /** + * Returns the guild with the given name. O(n) + * + * @return the guild with the given name, or NULL if it doesn't exist + */ + Guild *findByName(const std::string &name); + + /** + * Returns whether a guild exists. + */ + bool doesExist(const std::string &name); + + private: + std::list<Guild*> mGuilds; +}; + +extern GuildManager *guildManager; + +#endif |