summaryrefslogtreecommitdiff
path: root/src/account-server/serverhandler.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/account-server/serverhandler.h')
-rw-r--r--src/account-server/serverhandler.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/account-server/serverhandler.h b/src/account-server/serverhandler.h
new file mode 100644
index 00000000..5b9ba7f2
--- /dev/null
+++ b/src/account-server/serverhandler.h
@@ -0,0 +1,76 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2006-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SERVERHANDLER_H
+#define SERVERHANDLER_H
+
+#include <iosfwd>
+#include <string>
+
+#include "net/messagein.h"
+
+class Character;
+
+namespace GameServerHandler
+{
+ /**
+ * Creates a connection handler and starts listening on given port.
+ */
+ bool initialize(int port, const std::string &host);
+
+ /**
+ * Stops listening to messages and destroys the connection handler.
+ */
+ void deinitialize();
+
+ /**
+ * Returns the information a client needs to connect to the game server
+ * corresponding to the given map ID.
+ */
+ bool getGameServerFromMap(int, std::string &address, int &port);
+
+ /**
+ * Warns a game server about a soon-to-connect client.
+ */
+ void registerClient(const std::string &token, Character *);
+
+ /**
+ * Dumps per-server statistics into given stream
+ */
+ void dumpStatistics(std::ostream &);
+
+ /**
+ * Processes messages received by the connection handler.
+ */
+ void process();
+
+ /**
+ * Sends chat party information
+ */
+ void sendPartyChange(Character *ptr, int partyId);
+
+ /**
+ * Takes a GAMSG_PLAYER_SYNC from the gameserver and stores all changes in
+ * the database.
+ */
+ void syncDatabase(MessageIn &msg);
+}
+
+#endif