diff options
Diffstat (limited to 'example')
-rw-r--r-- | example/monsters.xml | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/example/monsters.xml b/example/monsters.xml index f577c69f..0a4e779e 100644 --- a/example/monsters.xml +++ b/example/monsters.xml @@ -23,7 +23,6 @@ attributes <TAG>: Tells all the monsters attribute. These attribute, as for ite (A tile is the smallest square map unit: by default, a tile is 32 pixel long.) mutation[integer]: The mutation indicates the amplitude in percent where attributes get modified with. For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are. -vulnerability<TAG>: Tells the monster specific vulnerability to an element. element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.) factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%). exp<TAG>: Tells how much experience point a monster is giving upon victory. @@ -52,17 +51,8 @@ exp<TAG>: Tells how much experience point a monster is giving up magical-defence="0" mutation="50" /> - <vulnerability element="fire" factor="10"/> - <vulnerability element="earth" factor="0.7"/> <exp>10</exp> <!-- average stroll- and track range--> - <behavior - aggressive="false" - cowardly="false" - track-range="5" - stroll-range="32" - attack-distance="32" - /> </monster> <monster id="2" name="Scorpion"> @@ -121,15 +111,6 @@ exp<TAG>: Tells how much experience point a monster is giving up magical-defence="0" gender="female" /> - <!-- also quite lazy when unprovoked but much more territorial - than the normal one--> - <behavior - aggressive="true" - cowardly="false" - track-range="6" - stroll-range="32" - attack-distance="64" - /> </monster> <monster id="4" name="Green Slime"> @@ -153,15 +134,6 @@ exp<TAG>: Tells how much experience point a monster is giving up physical-defence="0" magical-defence="0" /> - <!-- Is fulfilling some unknown purpose that requires it to move around - a lot and leaves no time for pursing attackers --> - <behavior - aggressive="false" - cowardly="false" - track-range="4" - stroll-range="24" - /> </monster> - </monsters> |