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+<?xml version="1.0" encoding="utf-8"?>
+<items>
+
+ <!-- Kept for now to display the player correctly. Will be moved to races.xml later -->
+ <item id="-1" type="hairsprite" name="Flat ponytail">
+ <sprite>races/humans/hairstyles/hairstyle1.xml</sprite>
+ </item>
+ <item id="-2" type="hairsprite" name="Bowl cut">
+ <sprite>races/humans/hairstyles/hairstyle2.xml</sprite>
+ </item>
+ <item id="-3" type="hairsprite" name="Combed back">
+ <sprite>races/humans/hairstyles/hairstyle3.xml</sprite>
+ </item>
+ <item id="-4" type="hairsprite" name="Emo">
+ <sprite>races/humans/hairstyles/hairstyle4.xml</sprite>
+ </item>
+ <item id="-5" type="hairsprite" name="Mohawk">
+ <sprite>races/humans/hairstyles/hairstyle5.xml</sprite>
+ </item>
+ <item id="-6" type="hairsprite" name="Pompadour">
+ <sprite>races/humans/hairstyles/hairstyle6.xml</sprite>
+ </item>
+ <item id="-7" type="hairsprite" name="Center parting/Short and slick">
+ <sprite>races/humans/hairstyles/hairstyle7.xml</sprite>
+ </item>
+ <item id="-8" type="hairsprite" name="Long and slick">
+ <sprite>races/humans/hairstyles/hairstyle8.xml</sprite>
+ </item>
+ <item id="-9" type="hairsprite" name="Short and curly">
+ <sprite>races/humans/hairstyles/hairstyle9.xml</sprite>
+ </item>
+ <item id="-10" type="hairsprite" name="Pigtails">
+ <sprite>races/humans/hairstyles/hairstyle10.xml</sprite>
+ </item>
+ <item id="-11" type="hairsprite" name="Long and curly">
+ <sprite>races/humans/hairstyles/hairstyle11.xml</sprite>
+ </item>
+ <item id="-12" type="hairsprite" name="Parted">
+ <sprite>races/humans/hairstyles/hairstyle12.xml</sprite>
+ </item>
+ <item id="-13" type="hairsprite" name="Perky ponytail">
+ <sprite>races/humans/hairstyles/hairstyle13.xml</sprite>
+ </item>
+ <item id="-14" type="hairsprite" name="Wave">
+ <sprite>races/humans/hairstyles/hairstyle14.xml</sprite>
+ </item>
+ <item id="-15" type="hairsprite" name="Mane">
+ <sprite>races/humans/hairstyles/hairstyle15.xml</sprite>
+ </item>
+ <item id="-16" type="hairsprite" name="Bun">
+ <sprite>races/humans/hairstyles/hairstyle16.xml</sprite>
+ </item>
+
+ <!-- Base race player sprite -->
+ <item id="-100" type="racesprite" name="Human">
+ <sprite gender="male">races/humans/human_male_base.xml</sprite>
+ <sprite gender="female">races/humans/human_female_base.xml</sprite>
+ </item>
+
+ <!-- Example of an usable items -->
+ <item id="1"
+ image="usable/usable-candy.png"
+ name="Candy"
+ description="A sugar-free candy."
+ type="usable"
+ hp="5"
+ weight="1"
+ max-per-slot="30"
+ value="15">
+ <effect trigger="activation">
+ <script src="candy.lua" function="use" />
+ <consumes />
+ </effect>
+ </item>
+ <item id="2" max-per-slot="1" name="Regenerative trinket"
+ description="A trinket with refreshing powers."
+ image="usable/usable-regenerative-trinket.png"
+ value="25">
+ <effect trigger="in-inventory">
+ <modifier attribute="hpr2" value="1.05" />
+ <modifier attribute="cap1" value="-50" />
+ </effect>
+ </item>
+ <item id="3" max-per-slot="99" name="Minor health potion"
+ description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy."
+ image="usable/usable-minor-health-potion.png"
+ value="40">
+ <effect trigger="activation">
+ <modifier attribute="hpr3" value="2.5" duration="30" />
+ <modifier attribute="hpr4" value="2.0" duration="30" />
+ <consumes />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-110" />
+ </effect>
+ </item>
+ <item id="4" max-per-slot="1" name="Token of speed"
+ description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on."
+ image="usable/usable-token-of-speed.png"
+ value="50">
+ <effect trigger="activation">
+ <modifier attribute="mspd" value="1.3" duration="50" />
+ <cooldown value="150" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-400" />
+ </effect>
+ </item>
+
+ <!-- Example of weapons -->
+ <item id="5" max-per-slot="1" name="Sword" attack-action="attack"
+ description="A simple sword."
+ image="equipment/weapons/weapon-sword-sword.png"
+ value="70">
+ <equip>
+ <slot type="hand" required="2" />
+ </equip>
+ <effect trigger="equip">
+ <modifier attribute="acc1" value="1.0" />
+ <autoattack skill="102" warmupspeed="10" cooldownspeed="166"
+ basedamage="50" deltadamage="10" chancetohit="2" range="32"
+ element="neutral" damagetype="physical" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-2000" />
+ </effect>
+ <sprite>weapons/weapon-sword.xml</sprite>
+ </item>
+ <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow"
+ description="A simple bow made of fine oak wood."
+ image="equipment/weapons/weapon-bow-bow.png"
+ value="80">
+ <equip>
+ <slot type="hand" required="2" />
+ </equip>
+ <effect trigger="equip">
+ <autoattack skill="106" warmupspeed="10" cooldownspeed="166"
+ basedamage="50" deltadamage="10" chancetohit="2" range="160"
+ element="neutral" damagetype="physical" />
+ <modifier attribute="acc1" value="1.5" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-2000" />
+ </effect>
+ <sprite>weapons/weapon-bow.xml</sprite>
+ </item>
+ <item id="10" max-per-slot="3" name="Dagger" attack-action="attack"
+ description="A simple dagger."
+ image="equipment/weapons/weapon-dagger-dagger.png"
+ value="20">
+ <equip>
+ <slot type="hand" required="1" />
+ </equip>
+ <effect trigger="equip">
+ <autoattack skill="100" warmupspeed="10" cooldownspeed="166"
+ basedamage="50" deltadamage="10" chancetohit="2" range="32"
+ element="neutral" damagetype="physical" />
+ <modifier attribute="acc1" value="1.5" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-2000" />
+ </effect>
+ <sprite>weapons/weapon-dagger.xml</sprite>
+ </item>
+
+ <!-- Example of equippable items -->
+ <item id="7" max-per-slot="1" name="Leather shirt"
+ description="A simple shirt made of leather."
+ image="equipment/chest/chest-leathershirt.png"
+ value="80">
+ <equip>
+ <slot type="torso" required="1" />
+ </equip>
+ <effect trigger="equip">
+ <modifier attribute="def1" value="5" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-250" />
+ </effect>
+ <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite>
+ <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite>
+ </item>
+ <item id="11" max-per-slot="2" name="Pants"
+ description="Simple pants."
+ image="equipment/legs/pants.png"
+ value="50">
+ <equip>
+ <slot type="legs" required="1" />
+ </equip>
+ <effect trigger="equip">
+ <modifier attribute="def1" value="5" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-250" />
+ </effect>
+ <sprite gender="male">equipment/legs/pants-male.xml</sprite>
+ <sprite gender="female">equipment/legs/pants-female.xml</sprite>
+ </item>
+ <item id="12" max-per-slot="1" name="Boots"
+ description="Simple boots."
+ image="equipment/feet/boots.png|W:#4f2d29,c89078"
+ value="40">
+ <equip>
+ <slot type="feet" required="1" />
+ </equip>
+ <effect trigger="equip">
+ <modifier attribute="def1" value="5" />
+ </effect>
+ <effect trigger="in-inventory">
+ <modifier attribute="cap1" value="-250" />
+ </effect>
+ <sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite>
+ <sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
+ </item>
+
+ <!-- example crafting ingredients -->
+ <item id="8" max-per-slot="99" name="Iron"
+ description="Combine with one wood to create a sword"
+ image="crafting/generic-ingot.png"
+ value="1" />
+ <item id="9" max-per-slot="99" name="Wood"
+ description="Combine with two iron to create a sword"
+ image="crafting/generic-rawlog.png"
+ value="1" />
+</items>