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* src/game-server/character.cpp:
The clients now only receive attribute change messages
when the attribute actually changed.
+ * src/game-server/being.cpp, src/beinggame-server/.hpp,
+ src/game-server/character.cpp, src/game-server/monster.cpp,
+ src/game-server/monster.hpp:
+ Player characters and monsters now attack with different ranges
+ and angles (preparation for getting attack zone from weapon
+ properties or monster database).
2007-12-18 Philipp Sehmisch <tmw@crushnet.org>