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+2008-01-07 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/defines.h, src/game-server/being.cpp,
+ src/game-server/being.hpp, src/game-server/character.cpp,
+ src/game-server/inventory.cpp, src/game-server/itemmanager.cpp,
+ src/game-server/monster.cpp, src/serialize/characterdata.hpp:
+ Implemented some of the game mechanics we decided to use.
+ * src/game-server/character.cpp:
+ The clients now only receive attribute change messages
+ when the attribute actually changed.
+
2007-12-18 Philipp Sehmisch <tmw@crushnet.org>
* src/account-server/dalstorage.cpp,