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+2008-01-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/account-server/accounthandler.cpp, src/account-server/character.cpp,
+ src/account-server/character.hpp, src/account-server/dalstorage.cpp,
+ src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp,
+ src/defines.h, src/game-server/accountconnection.cpp,
+ src/game-server/being.hpp, src/game-server/character.cpp,
+ src/game-server/character.hpp, src/game-server/gamehandler.cpp,
+ src/game-server/item.cpp, src/game-server/itemmanager.cpp,
+ src/game-server/monster.cpp, src/game-server/monster.hpp,
+ src/serialize/characterdata.hpp: Implemented skill system, level gain
+ and attribute raising. Using 16 bit instead of 8 bit for representing
+ the character level. Updated weapon skill selection to latest design
+ decisions.
+ * src/game-server/monster.cpp: Monster attack animation is now
+ started in the moment the monster decides to attack and not the
+ moment damage is calculated. This makes it easier for the player
+ to react on the monsters attacks and makes the combat behavior of
+ monsters look more natural.
+
2008-01-24 Philipp Sehmisch <tmw@crushnet.org>
* src/game-server/state.cpp: The direction of attacking beings is