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Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -1,3 +1,23 @@ +2008-01-28 Philipp Sehmisch <tmw@crushnet.org> + + * src/account-server/accounthandler.cpp, src/account-server/character.cpp, + src/account-server/character.hpp, src/account-server/dalstorage.cpp, + src/account-server/dalstoragesql.hpp, src/dal/sqlitedataprovider.cpp, + src/defines.h, src/game-server/accountconnection.cpp, + src/game-server/being.hpp, src/game-server/character.cpp, + src/game-server/character.hpp, src/game-server/gamehandler.cpp, + src/game-server/item.cpp, src/game-server/itemmanager.cpp, + src/game-server/monster.cpp, src/game-server/monster.hpp, + src/serialize/characterdata.hpp: Implemented skill system, level gain + and attribute raising. Using 16 bit instead of 8 bit for representing + the character level. Updated weapon skill selection to latest design + decisions. + * src/game-server/monster.cpp: Monster attack animation is now + started in the moment the monster decides to attack and not the + moment damage is calculated. This makes it easier for the player + to react on the monsters attacks and makes the combat behavior of + monsters look more natural. + 2008-01-24 Philipp Sehmisch <tmw@crushnet.org> * src/game-server/state.cpp: The direction of attacking beings is |