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-rw-r--r--src/game-server/inventory.cpp10
-rw-r--r--src/game-server/inventory.h4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp
index 44aac044..41885776 100644
--- a/src/game-server/inventory.cpp
+++ b/src/game-server/inventory.cpp
@@ -519,15 +519,15 @@ unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount)
}
-void Inventory::changeEquipment(unsigned int oldId, unsigned int newId)
+void Inventory::updateEquipmentTrigger(unsigned int oldId, unsigned int newId)
{
if (!oldId && !newId)
return;
- changeEquipment(oldId ? itemManager->getItem(oldId) : 0,
+ updateEquipmentTrigger(oldId ? itemManager->getItem(oldId) : 0,
newId ? itemManager->getItem(newId) : 0);
}
-void Inventory::changeEquipment(ItemClass *oldI, ItemClass *newI)
+void Inventory::updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI)
{
// This should only be called when applying changes, either directly
// in non-delayed mode or when the changes are committed in delayed mode.
@@ -621,7 +621,7 @@ bool Inventory::equip(int slot, bool override)
std::make_pair(it3->first, slot));*/
}
- changeEquipment(0, it->second.itemId);
+ updateEquipmentTrigger(0, it->second.itemId);
return true;
case 1:
/*
@@ -702,7 +702,7 @@ bool Inventory::unequip(unsigned int slot, EquipData::iterator *itp)
if (changed)
{
- changeEquipment(mPoss->inventory.at(slot).itemId, 0);
+ updateEquipmentTrigger(mPoss->inventory.at(slot).itemId, 0);
equipMsg.writeInt16(slot);
equipMsg.writeInt16(0);
}
diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h
index f78642af..24d46942 100644
--- a/src/game-server/inventory.h
+++ b/src/game-server/inventory.h
@@ -132,8 +132,8 @@ class Inventory
/**
* Changes equipment and adjusts character attributes.
*/
- void changeEquipment(unsigned int oldId, unsigned int itemId);
- void changeEquipment(ItemClass *oldI, ItemClass *newI);
+ void updateEquipmentTrigger(unsigned int oldId, unsigned int itemId);
+ void updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI);
Possessions *mPoss; /**< Pointer to the modified possessions. */