diff options
-rw-r--r-- | src/game-server/inventory.cpp | 10 | ||||
-rw-r--r-- | src/game-server/inventory.h | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp index 44aac044..41885776 100644 --- a/src/game-server/inventory.cpp +++ b/src/game-server/inventory.cpp @@ -519,15 +519,15 @@ unsigned int Inventory::removeFromSlot(unsigned int slot, unsigned int amount) } -void Inventory::changeEquipment(unsigned int oldId, unsigned int newId) +void Inventory::updateEquipmentTrigger(unsigned int oldId, unsigned int newId) { if (!oldId && !newId) return; - changeEquipment(oldId ? itemManager->getItem(oldId) : 0, + updateEquipmentTrigger(oldId ? itemManager->getItem(oldId) : 0, newId ? itemManager->getItem(newId) : 0); } -void Inventory::changeEquipment(ItemClass *oldI, ItemClass *newI) +void Inventory::updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI) { // This should only be called when applying changes, either directly // in non-delayed mode or when the changes are committed in delayed mode. @@ -621,7 +621,7 @@ bool Inventory::equip(int slot, bool override) std::make_pair(it3->first, slot));*/ } - changeEquipment(0, it->second.itemId); + updateEquipmentTrigger(0, it->second.itemId); return true; case 1: /* @@ -702,7 +702,7 @@ bool Inventory::unequip(unsigned int slot, EquipData::iterator *itp) if (changed) { - changeEquipment(mPoss->inventory.at(slot).itemId, 0); + updateEquipmentTrigger(mPoss->inventory.at(slot).itemId, 0); equipMsg.writeInt16(slot); equipMsg.writeInt16(0); } diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h index f78642af..24d46942 100644 --- a/src/game-server/inventory.h +++ b/src/game-server/inventory.h @@ -132,8 +132,8 @@ class Inventory /** * Changes equipment and adjusts character attributes. */ - void changeEquipment(unsigned int oldId, unsigned int itemId); - void changeEquipment(ItemClass *oldI, ItemClass *newI); + void updateEquipmentTrigger(unsigned int oldId, unsigned int itemId); + void updateEquipmentTrigger(ItemClass *oldI, ItemClass *newI); Possessions *mPoss; /**< Pointer to the modified possessions. */ |