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-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/game-server/actorcomponent.cpp (renamed from src/game-server/actor.cpp)2
-rw-r--r--src/game-server/actorcomponent.h (renamed from src/game-server/actor.h)6
-rw-r--r--src/game-server/being.h2
-rw-r--r--src/game-server/item.h2
-rw-r--r--src/game-server/triggerareacomponent.cpp2
6 files changed, 9 insertions, 9 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 411e3d14..abe96a29 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -208,8 +208,8 @@ SET(SRCS_MANASERVGAME
game-server/abilitymanager.h
game-server/accountconnection.h
game-server/accountconnection.cpp
- game-server/actor.h
- game-server/actor.cpp
+ game-server/actorcomponent.h
+ game-server/actorcomponent.cpp
game-server/attribute.h
game-server/attribute.cpp
game-server/attributemanager.h
diff --git a/src/game-server/actor.cpp b/src/game-server/actorcomponent.cpp
index 9c839172..83d8b8a0 100644
--- a/src/game-server/actor.cpp
+++ b/src/game-server/actorcomponent.cpp
@@ -18,7 +18,7 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "game-server/actor.h"
+#include "game-server/actorcomponent.h"
#include "game-server/map.h"
#include "game-server/mapcomposite.h"
diff --git a/src/game-server/actor.h b/src/game-server/actorcomponent.h
index e1110a17..8f256923 100644
--- a/src/game-server/actor.h
+++ b/src/game-server/actorcomponent.h
@@ -18,8 +18,8 @@
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef ACTOR_H
-#define ACTOR_H
+#ifndef ACTORCOMPONENT_H
+#define ACTORCOMPONENT_H
#include "game-server/map.h"
#include "game-server/entity.h"
@@ -157,4 +157,4 @@ class ActorComponent : public Component
BlockType mBlockType;
};
-#endif // ACTOR_H
+#endif // ACTORCOMPONENT_H
diff --git a/src/game-server/being.h b/src/game-server/being.h
index 6c839d6f..e27762ea 100644
--- a/src/game-server/being.h
+++ b/src/game-server/being.h
@@ -27,7 +27,7 @@
#include <map>
#include "limits.h"
-#include "game-server/actor.h"
+#include "game-server/actorcomponent.h"
#include "game-server/attribute.h"
#include "game-server/attributemanager.h"
#include "game-server/timeout.h"
diff --git a/src/game-server/item.h b/src/game-server/item.h
index 5936530e..93978ca5 100644
--- a/src/game-server/item.h
+++ b/src/game-server/item.h
@@ -24,7 +24,7 @@
#include <vector>
-#include "game-server/actor.h"
+#include "game-server/actorcomponent.h"
#include "scripting/script.h"
class Entity;
diff --git a/src/game-server/triggerareacomponent.cpp b/src/game-server/triggerareacomponent.cpp
index dcd4dd1a..9054bf80 100644
--- a/src/game-server/triggerareacomponent.cpp
+++ b/src/game-server/triggerareacomponent.cpp
@@ -23,7 +23,7 @@
#include "game-server/charactercomponent.h"
#include "game-server/mapcomposite.h"
-#include "game-server/actor.h"
+#include "game-server/actorcomponent.h"
#include "game-server/state.h"
#include "utils/logger.h"