diff options
-rw-r--r-- | ChangeLog | 8 | ||||
-rw-r--r-- | data/scripts/libs/libtmw.lua (renamed from data/scripts/libtmw.lua) | 0 | ||||
-rw-r--r-- | data/scripts/libs/npclib.lua (renamed from data/scripts/npclib.lua) | 188 | ||||
-rw-r--r-- | data/scripts/test.lua (renamed from data/test.lua) | 12 | ||||
-rw-r--r-- | src/scripting/lua.cpp | 2 |
5 files changed, 109 insertions, 101 deletions
@@ -1,3 +1,11 @@ +2008-10-21 Roderic Morris <roderic@ccs.neu.edu> + + * src/scripting/lua.cpp, data/test.lua, data/scripts/test.lua, + data/scripts/npclib.lua, data/scripts/libs, data/scripts/libs/npclib.lua, + data/scripts/libs/libtmw.lua, data/scripts/libtmw.lua: + Changed the ordering of lua scripts in preperation for content + conversion. + 2008-10-21 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/account-server/account.cpp, src/chat-server/post.cpp, diff --git a/data/scripts/libtmw.lua b/data/scripts/libs/libtmw.lua index 5b1792f9..5b1792f9 100644 --- a/data/scripts/libtmw.lua +++ b/data/scripts/libs/libtmw.lua diff --git a/data/scripts/npclib.lua b/data/scripts/libs/npclib.lua index 95857e4f..e85ddc56 100644 --- a/data/scripts/npclib.lua +++ b/data/scripts/libs/npclib.lua @@ -1,95 +1,95 @@ -----------------------------------------------------------
--- Library for commonly used NPC scripts --
--- --
--- --
--- Any NPC update function or talk function which could --
--- be used for NPCs on more than one map should be --
--- placed here. --
--- --
-----------------------------------------------------------------------------------
--- Copyright 2008 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-module("npclib", package.seeall);
-
-
--- Update function walkaround_small
--- makes the NPC walk around in a 64x64 pixel square around its start location.
--- Useful for NPCs which are supposed to stay on a specific spot but
--- move a bit from time to time.
-
-local wasmall_timer = {}
-local wasmall_startx = {}
-local wasmall_starty = {}
-
-function walkaround_small(npc)
- if not wasmall_timer[npc] then
- wasmall_timer[npc] = 1
- wasmall_startx[npc] = tmw.posX(npc)
- wasmall_starty[npc] = tmw.posY(npc)
- end
-
- wasmall_timer[npc] = wasmall_timer[npc] + 1
-
- if wasmall_timer[npc] == 100 then
- wasmall_timer[npc] = math.random(1, 10)
- local x = math.random(-32, 32) + wasmall_startx[npc]
- local y = math.random(-32, 32) + wasmall_starty[npc]
- tmw.being_walk(npc, x, y, 500)
- end
-end
-
-
--- Update function walkaround_wide
--- makes the NPC walk around in a 256x256 pixel square around its start
--- location. Useful for NPCs which are supposed to be found near a specific
--- location but not nailed to the floor.
-
-local wawide_timer = {}
-local wawide_startx = {}
-local wawide_starty = {}
-
-function walkaround_wide(npc)
- if not wawide_timer[npc] then
- wawide_timer[npc] = 1
- wawide_startx[npc] = tmw.posX(npc)
- wawide_starty[npc] = tmw.posY(npc)
- end
-
- wawide_timer[npc] = wawide_timer[npc] + 1
-
- if wawide_timer[npc] == 50 then
- wawide_timer[npc] = math.random(1, 10)
- local x = math.random(-128, 128) + wawide_startx[npc]
- local y = math.random(-128, 128) + wawide_starty[npc]
- tmw.being_walk(npc, x, y, 500)
- end
-end
-
-
--- Update function walkaround_map
--- makes the NPC wander around the whole map. Useful when the players are
--- supposed to search a bit for the NPC.
-
-local wam_timer = {}
-
-function walkaround_map(npc)
- if not wam_timer[npc] then
- wam_timer[npc] = 1
- end
-
- wam_timer[npc] = wam_timer[npc] + 1
-
- if wam_timer[npc] == 50 then
- wam_timer[npc] = math.random(1, 10)
- local x = math.random(-128, 128) + tmw.posX(npc)
- local y = math.random(-128, 128) + tmw.posY(npc)
- tmw.being_walk(npc, x, y, 500)
- end
+---------------------------------------------------------- +-- Library for commonly used NPC scripts -- +-- -- +-- -- +-- Any NPC update function or talk function which could -- +-- be used for NPCs on more than one map should be -- +-- placed here. -- +-- -- +---------------------------------------------------------------------------------- +-- Copyright 2008 The Mana World Development Team -- +-- -- +-- This file is part of The Mana World. -- +-- -- +-- The Mana World is free software; you can redistribute it and/or modify it -- +-- under the terms of the GNU General Public License as published by the Free -- +-- Software Foundation; either version 2 of the License, or any later version. -- +---------------------------------------------------------------------------------- + +module("npclib", package.seeall); + + +-- Update function walkaround_small +-- makes the NPC walk around in a 64x64 pixel square around its start location. +-- Useful for NPCs which are supposed to stay on a specific spot but +-- move a bit from time to time. + +local wasmall_timer = {} +local wasmall_startx = {} +local wasmall_starty = {} + +function walkaround_small(npc) + if not wasmall_timer[npc] then + wasmall_timer[npc] = 1 + wasmall_startx[npc] = tmw.posX(npc) + wasmall_starty[npc] = tmw.posY(npc) + end + + wasmall_timer[npc] = wasmall_timer[npc] + 1 + + if wasmall_timer[npc] == 100 then + wasmall_timer[npc] = math.random(1, 10) + local x = math.random(-32, 32) + wasmall_startx[npc] + local y = math.random(-32, 32) + wasmall_starty[npc] + tmw.being_walk(npc, x, y, 500) + end +end + + +-- Update function walkaround_wide +-- makes the NPC walk around in a 256x256 pixel square around its start +-- location. Useful for NPCs which are supposed to be found near a specific +-- location but not nailed to the floor. + +local wawide_timer = {} +local wawide_startx = {} +local wawide_starty = {} + +function walkaround_wide(npc) + if not wawide_timer[npc] then + wawide_timer[npc] = 1 + wawide_startx[npc] = tmw.posX(npc) + wawide_starty[npc] = tmw.posY(npc) + end + + wawide_timer[npc] = wawide_timer[npc] + 1 + + if wawide_timer[npc] == 50 then + wawide_timer[npc] = math.random(1, 10) + local x = math.random(-128, 128) + wawide_startx[npc] + local y = math.random(-128, 128) + wawide_starty[npc] + tmw.being_walk(npc, x, y, 500) + end +end + + +-- Update function walkaround_map +-- makes the NPC wander around the whole map. Useful when the players are +-- supposed to search a bit for the NPC. + +local wam_timer = {} + +function walkaround_map(npc) + if not wam_timer[npc] then + wam_timer[npc] = 1 + end + + wam_timer[npc] = wam_timer[npc] + 1 + + if wam_timer[npc] == 50 then + wam_timer[npc] = math.random(1, 10) + local x = math.random(-128, 128) + tmw.posX(npc) + local y = math.random(-128, 128) + tmw.posY(npc) + tmw.being_walk(npc, x, y, 500) + end end
\ No newline at end of file diff --git a/data/test.lua b/data/scripts/test.lua index cd624822..4dcb9eb6 100644 --- a/data/test.lua +++ b/data/scripts/test.lua @@ -15,7 +15,7 @@ -- Software Foundation; either version 2 of the License, or any later version. -- ---------------------------------------------------------------------------------- -require "data/scripts/npclib" +require "data/scripts/libs/npclib" atinit(function() create_npc("Test NPC", 200, 50 * TILESIZE + 16, 19 * TILESIZE + 16, npc1_talk, npclib.walkaround_small) @@ -23,10 +23,10 @@ atinit(function() create_npc("Scorpion Tamer", 126, 45 * TILESIZE + 16, 25 * TILESIZE + 16, npc5_talk, nil) create_npc("Guard", 122, 58 * TILESIZE + 16, 15 * TILESIZE + 16, npc6_talk, npc6_update) create_npc("Fire Demon", 202, 58 * TILESIZE + 16, 35 * TILESIZE + 16, firedemon_talk, firedemon_update) - + tmw.trigger_create(56 * TILESIZE, 32 * TILESIZE, 64, 64, "patrol_waypoint", 1, true) tmw.trigger_create(63 * TILESIZE, 32 * TILESIZE, 64, 64, "patrol_waypoint", 2, true) - + schedule_every(1 * HOURS + 30 * MINUTES, function() print("One and a half hour has passed on map 1-1") end) @@ -124,13 +124,13 @@ function npc5_talk(npc, ch) m2 = tmw.monster_create(1, x - TILESIZE, y + TILESIZE) m3 = tmw.monster_create(1, x + TILESIZE, y - TILESIZE) m4 = tmw.monster_create(1, x - TILESIZE, y - TILESIZE) - + on_death(m1, function() tmw.being_say(npc, "NOOO!") end) on_death(m2, function() tmw.being_say(npc, "Please stop this violence!") end) on_death(m3, function() tmw.being_say(npc, "Stop slaughtering my scorpions!") end) on_death(m4, function() tmw.being_say(npc, "Leave my scorpions alone!") end) on_death(m4, function() tmw.being_say(m4, "AAARGH!") end) - + end end @@ -178,6 +178,6 @@ function firedemon_update(npc) i = i + 1 end end - + npclib.walkaround_map(npc) end diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 38f5cd25..330e8198 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -787,7 +787,7 @@ LuaScript::LuaScript(): lua_settable(mState, LUA_REGISTRYINDEX); lua_settop(mState, 0); - loadFile("scripts/libtmw.lua"); + loadFile("scripts/libs/libtmw.lua"); } LuaScript::~LuaScript() |