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-rw-r--r--src/account-server/main-account.cpp4
-rw-r--r--src/game-server/accountconnection.cpp52
-rw-r--r--src/game-server/accountconnection.hpp53
3 files changed, 56 insertions, 53 deletions
diff --git a/src/account-server/main-account.cpp b/src/account-server/main-account.cpp
index f2373d28..90c30a51 100644
--- a/src/account-server/main-account.cpp
+++ b/src/account-server/main-account.cpp
@@ -142,8 +142,8 @@ static void initialize()
Logger::setTeeMode(true);
Configuration::initialize(configPath);
- LOG_INFO("Using Config File: " << configPath);
- LOG_INFO("Using Log File: " << logPath);
+ LOG_INFO("Using config file: " << configPath);
+ LOG_INFO("Using log file: " << logPath);
// Open database
try {
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index 6d6276d8..c2b5a78e 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -38,12 +38,14 @@
#include "utils/tokendispenser.hpp"
#include "utils/tokencollector.hpp"
+AccountConnection::AccountConnection():
+ mSyncBuffer(0)
+{
+}
+
AccountConnection::~AccountConnection()
{
- if (mSyncBuffer)
- {
- delete (mSyncBuffer);
- }
+ delete mSyncBuffer;
}
bool AccountConnection::start()
@@ -323,7 +325,8 @@ void AccountConnection::syncChanges(bool force)
mSyncMessages > SYNC_BUFFER_LIMIT ||
mSyncBuffer->getLength() > SYNC_BUFFER_SIZE )
{
- LOG_DEBUG("Sending GAMSG_PLAYER_SYNC with " << mSyncMessages << " messages." );
+ LOG_DEBUG("Sending GAMSG_PLAYER_SYNC with "
+ << mSyncMessages << " messages." );
// attach end-of-buffer flag
mSyncBuffer->writeByte(SYNC_END_OF_BUFFER);
@@ -339,42 +342,37 @@ void AccountConnection::syncChanges(bool force)
}
}
-void AccountConnection::updateCharacterPoints(const int CharId, const int CharPoints,
- const int CorrPoints, const int AttribId, const int AttribValue )
+void AccountConnection::updateCharacterPoints(int charId, int charPoints,
+ int corrPoints,
+ int attribId,
+ int attribValue)
{
mSyncMessages++;
mSyncBuffer->writeByte(SYNC_CHARACTER_POINTS);
- mSyncBuffer->writeLong(CharId);
- mSyncBuffer->writeLong(CharPoints);
- mSyncBuffer->writeLong(CorrPoints);
- mSyncBuffer->writeByte(AttribId);
- mSyncBuffer->writeLong(AttribValue);
+ mSyncBuffer->writeLong(charId);
+ mSyncBuffer->writeLong(charPoints);
+ mSyncBuffer->writeLong(corrPoints);
+ mSyncBuffer->writeByte(attribId);
+ mSyncBuffer->writeLong(attribValue);
syncChanges();
}
-void AccountConnection::updateExperience(const int CharId, const int SkillId,
- const int SkillValue)
+void AccountConnection::updateExperience(int charId, int skillId,
+ int skillValue)
{
mSyncMessages++;
mSyncBuffer->writeByte(SYNC_CHARACTER_SKILL);
- mSyncBuffer->writeLong(CharId);
- mSyncBuffer->writeByte(SkillId);
- mSyncBuffer->writeLong(SkillValue);
+ mSyncBuffer->writeLong(charId);
+ mSyncBuffer->writeByte(skillId);
+ mSyncBuffer->writeLong(skillValue);
syncChanges();
}
-void AccountConnection::updateOnlineStatus(const int CharId, const bool Online)
+void AccountConnection::updateOnlineStatus(int charId, bool online)
{
mSyncMessages++;
mSyncBuffer->writeByte(SYNC_ONLINE_STATUS);
- mSyncBuffer->writeLong(CharId);
- if (Online)
- {
- mSyncBuffer->writeByte(0x01);
- }
- else
- {
- mSyncBuffer->writeByte(0x00);
- }
+ mSyncBuffer->writeLong(charId);
+ mSyncBuffer->writeByte(online ? 0x01 : 0x00);
syncChanges();
}
diff --git a/src/game-server/accountconnection.hpp b/src/game-server/accountconnection.hpp
index 5b21c0ac..6e7bd1b5 100644
--- a/src/game-server/accountconnection.hpp
+++ b/src/game-server/accountconnection.hpp
@@ -49,10 +49,14 @@ class Character;
class AccountConnection : public Connection
{
public:
+ /**
+ * Constructor.
+ */
+ AccountConnection();
/**
- * Destructor
- */
+ * Destructor.
+ */
~AccountConnection();
/**
@@ -117,34 +121,37 @@ class AccountConnection : public Connection
void syncChanges(bool force = false);
/**
- * Write a modification message about character points to the sync buffer.
+ * Write a modification message about character points to the sync
+ * buffer.
*
- * @param CharId ID of the character
- * @param CharPoints Number of character points left for the character
- * @param CorrPoints Number of correction points left for the character
- * @param AttribId ID of the modified attribute
- * @param AttribValue New value of the modified attribute
+ * @param charId ID of the character
+ * @param charPoints character points left for the character
+ * @param corrPoints correction points left for the character
+ * @param attribId ID of the modified attribute
+ * @param attribValue New value of the modified attribute
*/
- void updateCharacterPoints(const int CharId, const int CharPoints,
- const int CorrPoints, const int AttribId,
- const int AttribValue);
+ void updateCharacterPoints(int charId, int charPoints,
+ int corrPoints, int attribId,
+ int attribValue);
/**
- * Write a modification message about character skills to the sync buffer.
- * @param CharId ID of the character
- * @param SkillId ID of the skill
- * @param SkillValue new skill points
+ * Write a modification message about character skills to the sync
+ * buffer.
+ *
+ * @param charId ID of the character
+ * @param skillId ID of the skill
+ * @param skillValue new skill points
*/
- void updateExperience(const int CharId, const int SkillId,
- const int SkillValue);
+ void updateExperience(int charId, int skillId, int skillValue);
/**
- * Update the status of a character to online (true) or offline (false).
+ * Update the status of a character to online (true) or offline
+ * (false).
*
- * @param CharId Id of the character.
- * @param Online True to flag the character as being online.
+ * @param charId Id of the character.
+ * @param online True to flag the character as being online.
*/
- void updateOnlineStatus(const int CharId, const bool Online);
+ void updateOnlineStatus(int charId, bool online);
protected:
/**
@@ -153,12 +160,10 @@ class AccountConnection : public Connection
virtual void processMessage(MessageIn &);
private:
-
MessageOut* mSyncBuffer; /**< Message buffer to store sync data. */
int mSyncMessages; /**< Number of messages in the sync buffer. */
-
};
extern AccountConnection *accountHandler;
-#endif
+#endif // _TMW_ACCOUNTCONNECTION_H_