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-rw-r--r--src/account.cpp2
-rw-r--r--src/object.cpp62
2 files changed, 63 insertions, 1 deletions
diff --git a/src/account.cpp b/src/account.cpp
index 3ab1c701..a4d704ff 100644
--- a/src/account.cpp
+++ b/src/account.cpp
@@ -23,7 +23,7 @@
#include "account.h"
-Account(const std::string &aName, const std::string aPassword,
+Account::Account(const std::string &aName, const std::string aPassword,
const std::string &aEmail, Being aPlayer[ACC_MAX_CHARS])
: name(aName),
password(aPassword),
diff --git a/src/object.cpp b/src/object.cpp
new file mode 100644
index 00000000..c2d26e3e
--- /dev/null
+++ b/src/object.cpp
@@ -0,0 +1,62 @@
+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "object.h"
+
+Being::Being(const std::string &bName, unsigned int bGender,
+ unsigned int bLevel, unsigned int bMoney,
+ unsigned int bStrength, unsigned int bAgility,
+ unsigned int bVitality, unsigned int bDexterity,
+ unsigned int bLuck)
+ : name(bName),
+ gender(bGender),
+ level(bLevel),
+ money(bMoney),
+ strength(bStrength),
+ agility(bAgility),
+ vitality(bVitality),
+ dexterity(bDexterity),
+ luck(bLuck)
+{
+ //
+}
+
+void Being::update()
+{
+ //Generate statistics
+ stats.health = 20 + (20 * vitality);
+ stats.attack = 10 + strength;
+ stats.defense = 10 + strength;
+ stats.magic = 10 + intelligence;
+ stats.accuracy = 50 + dexterity;
+ stats.speed = dexterity;
+
+ //Update scipt
+#ifdef SCRIPT_SUPPORT
+ script->update();
+#endif
+}
+
+
+
+