summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/game-server/accountconnection.cpp6
-rw-r--r--src/game-server/accountconnection.hpp9
-rw-r--r--src/game-server/attribute.cpp4
-rw-r--r--src/game-server/gamehandler.cpp8
4 files changed, 11 insertions, 16 deletions
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index 1a35587e..128e3df0 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -348,17 +348,13 @@ void AccountConnection::syncChanges(bool force)
}
void AccountConnection::updateCharacterPoints(int charId, int charPoints,
- int corrPoints,
- int attribId,
- int attribValue)
+ int corrPoints)
{
mSyncMessages++;
mSyncBuffer->writeByte(SYNC_CHARACTER_POINTS);
mSyncBuffer->writeLong(charId);
mSyncBuffer->writeLong(charPoints);
mSyncBuffer->writeLong(corrPoints);
- mSyncBuffer->writeByte(attribId);
- mSyncBuffer->writeLong(attribValue);
syncChanges();
}
diff --git a/src/game-server/accountconnection.hpp b/src/game-server/accountconnection.hpp
index e2b793b1..28599f82 100644
--- a/src/game-server/accountconnection.hpp
+++ b/src/game-server/accountconnection.hpp
@@ -126,12 +126,15 @@ class AccountConnection : public Connection
* @param charId ID of the character
* @param charPoints character points left for the character
* @param corrPoints correction points left for the character
+ */
+ void updateCharacterPoints(int charId, int charPoints,
+ int corrPoints);
+
+ /**
+ * @param charId ID of the character
* @param attribId ID of the modified attribute
* @param attribValue New value of the modified attribute
*/
- void updateCharacterPoints(int charId, int charPoints,
- int corrPoints, int attribId,
- int attribValue);
void updateAttributes(int charId, int attrId, double base,
double mod);
diff --git a/src/game-server/attribute.cpp b/src/game-server/attribute.cpp
index 37ac07b5..0feb1fd0 100644
--- a/src/game-server/attribute.cpp
+++ b/src/game-server/attribute.cpp
@@ -179,8 +179,8 @@ void AttributeModifiersEffect::updateMod(double value)
bool AttributeModifiersEffect::recalculateModifiedValue(double newPrevLayerValue)
{
double oldValue = mCacheVal;
- switch (mEType)
- case AME_ADD: {
+ switch (mEType) {
+ case AME_ADD:
switch (mSType) {
case TY_ST:
case TY_NSTB:
diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp
index 95478d82..15214a78 100644
--- a/src/game-server/gamehandler.cpp
+++ b/src/game-server/gamehandler.cpp
@@ -543,9 +543,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
accountHandler->updateCharacterPoints(
computer.character->getDatabaseID(),
computer.character->getCharacterPoints(),
- computer.character->getCorrectionPoints(),
- attribute,
- computer.character->getAttribute(attribute));
+ computer.character->getCorrectionPoints());
// log transaction
std::stringstream str;
@@ -569,9 +567,7 @@ void GameHandler::processMessage(NetComputer *comp, MessageIn &message)
accountHandler->updateCharacterPoints(
computer.character->getDatabaseID(),
computer.character->getCharacterPoints(),
- computer.character->getCorrectionPoints(),
- attribute,
- computer.character->getAttribute(attribute));
+ computer.character->getCorrectionPoints());
// log transaction
std::stringstream str;