diff options
-rw-r--r-- | src/protocol.h | 102 |
1 files changed, 65 insertions, 37 deletions
diff --git a/src/protocol.h b/src/protocol.h index b812e9cf..3b929442 100644 --- a/src/protocol.h +++ b/src/protocol.h @@ -2,6 +2,7 @@ * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * + * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify @@ -32,7 +33,7 @@ * - GPMSG_*: from game server to client * - GAMSG_*: from game server to account server * - * Components: B byte, W word, L long, S variable-size string + * Components: B byte, W word, D double word, S variable-size string * C tile-based coordinates (B*3) * * Hosts: P (player's client), A (account server), C (char server), @@ -42,14 +43,14 @@ */ enum { // Login/Register - PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email - APMSG_REGISTER_RESPONSE = 0x0002, // B error + PAMSG_REGISTER = 0x0000, // D version, S username, S password, S email, S captcha response + APMSG_REGISTER_RESPONSE = 0x0002, // B error, [S updatehost] PAMSG_UNREGISTER = 0x0003, // S username, S password APMSG_UNREGISTER_RESPONSE = 0x0004, // B error PAMSG_REQUEST_REGISTER_INFO = 0x0005, // - APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registrationAllowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions - PAMSG_LOGIN = 0x0010, // L version, S username, S password - APMSG_LOGIN_RESPONSE = 0x0012, // B error, [S update host] + APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registration Allowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions + PAMSG_LOGIN = 0x0010, // D version, S username, S password + APMSG_LOGIN_RESPONSE = 0x0012, // B error, [S updatehost] PAMSG_LOGOUT = 0x0013, // - APMSG_LOGOUT_RESPONSE = 0x0014, // B error PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats @@ -92,9 +93,9 @@ enum { GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute - GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error + GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, B attribute PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute - GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error + GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, B attribute PGMSG_RESPAWN = 0x0180, // - GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* @@ -114,7 +115,7 @@ enum { PGMSG_ATTACK = 0x0290, // W being id GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype PGMSG_USE_SPECIAL = 0x0292, // B specialID - GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, L current, L max, L recharge } + GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, D current, D max, D recharge } PGMSG_SAY = 0x02A0, // S text GPMSG_SAY = 0x02A1, // W being id, S text GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }* @@ -129,10 +130,10 @@ enum { GPMSG_NPC_CLOSE = 0x02B9, // W being id GPMSG_NPC_POST = 0x02D0, // W being id PGMSG_NPC_POST_SEND = 0x02D1, // W being id, { S name, S text, W item id } - GPMSG_NPC_POST_GET = 0x02D2, // W being id, S name, S text, W item id - PGMSG_NPC_NUMBER = 0x02D3, // W being id, L number + GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id } + PGMSG_NPC_NUMBER = 0x02D3, // W being id, D number PGMSG_NPC_STRING = 0x02D4, // W being id, S string - GPMSG_NPC_NUMBER = 0x02D5, // W being id + GPMSG_NPC_NUMBER = 0x02D5, // W being id, D max, D min, D default GPMSG_NPC_STRING = 0x02D6, // W being id PGMSG_TRADE_REQUEST = 0x02C0, // W being id GPMSG_TRADE_REQUEST = 0x02C1, // W being id @@ -146,8 +147,8 @@ enum { GPMSG_TRADE_CONFIRM = 0x02C9, // - PGMSG_TRADE_ADD_ITEM = 0x02CA, // B slot, B amount GPMSG_TRADE_ADD_ITEM = 0x02CB, // W item id, B amount - PGMSG_TRADE_SET_MONEY = 0x02CC, // L amount - GPMSG_TRADE_SET_MONEY = 0x02CD, // L amount + PGMSG_TRADE_SET_MONEY = 0x02CC, // D amount + GPMSG_TRADE_SET_MONEY = 0x02CD, // D amount GPMSG_TRADE_BOTH_CONFIRM = 0x02CE, // - PGMSG_USE_ITEM = 0x0300, // B slot GPMSG_USE_RESPONSE = 0x0301, // B error @@ -180,7 +181,7 @@ enum { CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error, S name CPMSG_PARTY_INVITED = 0x03A2, // S name PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name - CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error + CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name } PCMSG_PARTY_REJECT_INVITE = 0x03A7, // S name CPMSG_PARTY_REJECTED = 0x03A8, // S name PCMSG_PARTY_QUIT = 0x03AA, // - @@ -215,28 +216,28 @@ enum { PCMSG_KICK_USER = 0x0466, // W channel id, S name // Inter-server - GAMSG_REGISTER = 0x0500, // S address, W port, S password, L items db revision, { W map id }* + GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }* AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response AGMSG_ACTIVE_MAP = 0x0502, // W map id - AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, L id, S name, serialised character data - GAMSG_PLAYER_DATA = 0x0520, // L id, serialised character data - GAMSG_REDIRECT = 0x0530, // L id - AGMSG_REDIRECT_RESPONSE = 0x0531, // L id, B*32 token, S game address, W game port - GAMSG_PLAYER_RECONNECT = 0x0532, // L id, B*32 token + AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data + GAMSG_PLAYER_DATA = 0x0520, // D id, serialised character data + GAMSG_REDIRECT = 0x0530, // D id + AGMSG_REDIRECT_RESPONSE = 0x0531, // D id, B*32 token, S game address, W game port + GAMSG_PLAYER_RECONNECT = 0x0532, // D id, B*32 token GAMSG_PLAYER_SYNC = 0x0533, // serialised sync data - GAMSG_SET_QUEST = 0x0540, // L id, S name, S value - GAMSG_GET_QUEST = 0x0541, // L id, S name - AGMSG_GET_QUEST_RESPONSE = 0x0542, // L id, S name, S value - GAMSG_BAN_PLAYER = 0x0550, // L id, W duration - GAMSG_CHANGE_PLAYER_LEVEL = 0x0555, // L id, W level - GAMSG_CHANGE_ACCOUNT_LEVEL = 0x0556, // L id, W level - GAMSG_STATISTICS = 0x0560, // { W map id, W thing nb, W monster nb, W player nb, { L character id }* }* - CGMSG_CHANGED_PARTY = 0x0590, // L character id, L party id - GCMSG_REQUEST_POST = 0x05A0, // L character id - CGMSG_POST_RESPONSE = 0x05A1, // L receiver id, { S sender name, S letter, W num attachments { W attachment item id, W quantity } } - GCMSG_STORE_POST = 0x05A5, // L sender id, S receiver name, S letter, { W attachment item id, W quantity } - CGMSG_STORE_POST_RESPONSE = 0x05A6, // L id, B error - GAMSG_TRANSACTION = 0x0600, // L character id, L action, S message + GAMSG_SET_QUEST = 0x0540, // D id, S name, S value + GAMSG_GET_QUEST = 0x0541, // D id, S name + AGMSG_GET_QUEST_RESPONSE = 0x0542, // D id, S name, S value + GAMSG_BAN_PLAYER = 0x0550, // D id, W duration + GAMSG_CHANGE_PLAYER_LEVEL = 0x0555, // D id, W level + GAMSG_CHANGE_ACCOUNT_LEVEL = 0x0556, // D id, W level + GAMSG_STATISTICS = 0x0560, // { W map id, W thing nb, W monster nb, W player nb, { D character id }* }* + CGMSG_CHANGED_PARTY = 0x0590, // D character id, D party id + GCMSG_REQUEST_POST = 0x05A0, // D character id + CGMSG_POST_RESPONSE = 0x05A1, // D receiver id, { S sender name, S letter, W num attachments { W attachment item id, W quantity } } + GCMSG_STORE_POST = 0x05A5, // D sender id, S receiver name, S letter, { W attachment item id, W quantity } + CGMSG_STORE_POST_RESPONSE = 0x05A6, // D id, B error + GAMSG_TRANSACTION = 0x0600, // D character id, D action, S message XXMSG_INVALID = 0x7FFF }; @@ -271,9 +272,9 @@ enum { // used to identify part of sync message enum { - SYNC_CHARACTER_POINTS = 0x01, // L charId, L charPoints, L corrPoints, B attribute id, L attribute value - SYNC_CHARACTER_SKILL = 0x02, // L charId, B skillId, L skill value - SYNC_ONLINE_STATUS = 0x03, // L charId, B 0x00 = offline, 0x01 = online + SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints, B attribute id, D attribute value + SYNC_CHARACTER_SKILL = 0x02, // D charId, B skillId, D skill value + SYNC_ONLINE_STATUS = 0x03, // D charId, B 0x00 = offline, 0x01 = online SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here. }; @@ -312,6 +313,20 @@ enum AttribmodResponseCode { ATTRIBMOD_DENIED }; +// Object type enumeration +enum { + // A simple item + OBJECT_ITEM = 0, + // An item that can be activated (doors, switchs, sign, ...) + OBJECT_ACTOR, + // Non-Playable-Character is an actor capable of movement and maybe actions + OBJECT_NPC, + // A monster (moving actor with AI. able to toggle map/quest actions, too) + OBJECT_MONSTER, + // A player + OBJECT_PLAYER +}; + // Moving object flags enum { // Payload contains the current position. @@ -348,4 +363,17 @@ enum { GUILD_EVENT_OFFLINE_PLAYER }; + +enum +{ + SPRITE_BASE = 0, + SPRITE_SHOE, + SPRITE_BOTTOMCLOTHES, + SPRITE_TOPCLOTHES, + SPRITE_HAIR, + SPRITE_HAT, + SPRITE_WEAPON, + SPRITE_VECTOREND +}; + #endif // PROTOCOL_H |