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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-07-09 21:23:34 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-07-10 00:02:24 +0200
commit52bc6c29358ccfd241b99c8ff7a423f962c5493b (patch)
treecf5957a26bf87fbe6df338fdfe841dcf91397443 /src
parent4d88724f011090de417284668d2264931f1bfcc3 (diff)
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Made kill count script bind capable of taking the monster name as argument
Reviewed-by: bjorn.
Diffstat (limited to 'src')
-rw-r--r--src/scripting/lua.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 51ebaa5e..b29ae74d 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -1793,9 +1793,9 @@ static int chr_get_hair_color(lua_State *s)
static int chr_get_kill_count(lua_State *s)
{
Character *c = checkCharacter(s, 1);
- const int id = luaL_checkint(s, 2);
+ MonsterClass *monster = checkMonsterClass(s, 2);
- lua_pushinteger(s, c->getKillCount(id));
+ lua_pushinteger(s, c->getKillCount(monster->getId()));
return 1;
}