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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-20 22:46:55 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-21 07:29:13 +0100
commit4559ca444daacfd02ebb05f1657148a2b4cf3d8b (patch)
tree8410fe19f397e70d43a8542c6ba7339d61d9bc0e /src/scripting/luautil.cpp
parentad1d58b795681cad74642c0f4818b66a3f869794 (diff)
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Introduced Script::Context
This should allow to finally call functions to lua without having to care about working around situations where a lua call causes a c++ call which needs to call to lua again. Tested against the source of tales repository data.
Diffstat (limited to 'src/scripting/luautil.cpp')
-rw-r--r--src/scripting/luautil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripting/luautil.cpp b/src/scripting/luautil.cpp
index f7b39e29..6210eda0 100644
--- a/src/scripting/luautil.cpp
+++ b/src/scripting/luautil.cpp
@@ -267,7 +267,7 @@ MapComposite *checkCurrentMap(lua_State *s, Script *script /* = 0 */)
if (!script)
script = getScript(s);
- MapComposite *mapComposite = script->getMap();
+ MapComposite *mapComposite = script->getContext()->map;
if (!mapComposite)
luaL_error(s, "no current map");