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authorDavid Athay <ko2fan@gmail.com>2009-01-27 17:14:34 +0000
committerDavid Athay <ko2fan@gmail.com>2009-01-27 17:14:34 +0000
commitfa5469bd27d117abd98ca58dad61a6378fe8215c (patch)
tree81e04d035dfc54fa9f4cca62523232ce567c9ce6 /src/scripting/luascript.hpp
parentf666fd38beefb554d90503811e5a43d504a18345 (diff)
parentc423c02890cfb4520da0ac75e00d1bd9f1663ce0 (diff)
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Merge branch 'master' of git@gitorious.org:tmwserv/mainline
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+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef LUASCRIPT_HPP_INCLUDED
+#define LUASCRIPT_HPP_INCLUDED
+
+extern "C" {
+#include <lualib.h>
+#include <lauxlib.h>
+}
+
+#include "scripting/script.hpp"
+
+/**
+ * Implementation of the Script class for Lua.
+ */
+class LuaScript: public Script
+{
+ public:
+ /**
+ * Constructor.
+ */
+ LuaScript();
+
+ /**
+ * Destructor.
+ */
+ ~LuaScript();
+
+ void load(char const *);
+
+ void prepare(std::string const &);
+
+ void push(int);
+
+ void push(const std::string &);
+
+ void push(Thing *);
+
+ int execute();
+
+ static void getQuestCallback(Character *, std::string const &,
+ std::string const &, void *);
+
+ static void getPostCallback(Character *, std::string const &,
+ std::string const &, void *);
+
+ void processDeathEvent(Being* thing);
+
+ private:
+
+ lua_State *mState;
+ int nbArgs;
+ std::string mCurFunction;
+};
+
+static char const registryKey = 0;
+
+static Script *LuaFactory()
+{
+ return new LuaScript();
+}
+
+struct LuaRegister
+{
+ LuaRegister() { Script::registerEngine("lua", LuaFactory); }
+};
+
+static LuaRegister dummy;
+
+#endif // LUASCRIPT_HPP_INCLUDED