From c014f02719055ce5ec98d9fd0ed9ed2aaeb7b30c Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Thu, 22 Jan 2009 01:40:38 +0100 Subject: Reduced the size of lua.cpp by putting the class LuaScript and the utility functions in separate files leaving only the script bindings themself. Unified internal and external names of lua script bindings. --- src/scripting/luascript.hpp | 89 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 src/scripting/luascript.hpp (limited to 'src/scripting/luascript.hpp') diff --git a/src/scripting/luascript.hpp b/src/scripting/luascript.hpp new file mode 100644 index 00000000..9f1097f7 --- /dev/null +++ b/src/scripting/luascript.hpp @@ -0,0 +1,89 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef LUASCRIPT_HPP_INCLUDED +#define LUASCRIPT_HPP_INCLUDED + +extern "C" { +#include +#include +} + +#include "scripting/script.hpp" + +/** + * Implementation of the Script class for Lua. + */ +class LuaScript: public Script +{ + public: + /** + * Constructor. + */ + LuaScript(); + + /** + * Destructor. + */ + ~LuaScript(); + + void load(char const *); + + void prepare(std::string const &); + + void push(int); + + void push(const std::string &); + + void push(Thing *); + + int execute(); + + static void getQuestCallback(Character *, std::string const &, + std::string const &, void *); + + static void getPostCallback(Character *, std::string const &, + std::string const &, void *); + + void processDeathEvent(Being* thing); + + private: + + lua_State *mState; + int nbArgs; + std::string mCurFunction; +}; + +static char const registryKey = 0; + +static Script *LuaFactory() +{ + return new LuaScript(); +} + +struct LuaRegister +{ + LuaRegister() { Script::registerEngine("lua", LuaFactory); } +}; + +static LuaRegister dummy; + +#endif // LUASCRIPT_HPP_INCLUDED -- cgit v1.2.3-70-g09d2