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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-06 21:36:50 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 13:43:00 +0200
commitaa04597c5f8bb806996d604699fc8ebff6d53bdd (patch)
tree20e6a79a873605b62c80011fd5c80351f60df6fb /src/scripting/luascript.h
parentd95fccfca8575d8fb06988e558a338e37776961a (diff)
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Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the old serialization method.
Diffstat (limited to 'src/scripting/luascript.h')
-rw-r--r--src/scripting/luascript.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/scripting/luascript.h b/src/scripting/luascript.h
index 3bedbc28..b7bdde1e 100644
--- a/src/scripting/luascript.h
+++ b/src/scripting/luascript.h
@@ -28,7 +28,7 @@ extern "C" {
#include "scripting/script.h"
-class Character;
+class CharacterComponent;
/**
* Implementation of the Script class for Lua.
@@ -69,11 +69,11 @@ class LuaScript : public Script
void unref(Ref &ref);
- static void getQuestCallback(Character *,
+ static void getQuestCallback(Being *,
const std::string &value,
Script *);
- static void getPostCallback(Character *,
+ static void getPostCallback(Being *,
const std::string &sender,
const std::string &letter,
Script *);