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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-17 21:11:41 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-03-25 20:32:36 +0100 |
commit | 8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6 (patch) | |
tree | e77633d3d4e2c2538a1044589b5cc927cfa4e125 /src/scripting/lua.cpp | |
parent | 626e4c98353f2111ae21123756396fc845447b57 (diff) | |
download | manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.gz manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.bz2 manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.xz manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.zip |
Changed SpawnArea and TriggerArea to components of Entity
Well, first visible change is that everything just gets longer to read.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r-- | src/scripting/lua.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 838ced6d..dfc1bb0a 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -1,7 +1,7 @@ /* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team - * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2010-2013 The Mana Developers * * This file is part of The Mana Server. * @@ -49,7 +49,7 @@ extern "C" { #include "game-server/state.h" #include "game-server/statuseffect.h" #include "game-server/statusmanager.h" -#include "game-server/trigger.h" +#include "game-server/triggerareacomponent.h" #include "net/messageout.h" #include "scripting/luautil.h" #include "scripting/luascript.h" @@ -407,14 +407,18 @@ static int trigger_create(lua_State *s) script->assignCallback(function); lua_pop(s, 1); + Entity *triggerEntity = new Entity(OBJECT_OTHER, m); + ScriptAction *action = new ScriptAction(script, function, id); Rectangle r = { x, y, width, height }; - TriggerArea *area = new TriggerArea(m, r, action, once); + TriggerAreaComponent *area = new TriggerAreaComponent(r, action, once); + + triggerEntity->addComponent(area); LOG_INFO("Created script trigger at " << x << "," << y << " (" << width << "x" << height << ") id: " << id); - bool ret = GameState::insert(area); + bool ret = GameState::insertOrDelete(triggerEntity); lua_pushboolean(s, ret); return 1; } |