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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-16 23:20:38 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-04 20:18:50 +0200
commit4d84c4ffd2c4f25a67b2f094baf6ac81c68ebb07 (patch)
treecb6fc8a565689caaded7977fe249820a61dadee9 /src/scripting/lua.cpp
parentb30e3355dbbd160ad77f2987b9758ad349830cac (diff)
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Renamed Thing to Entity
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 47672659..1900f5ac 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -938,8 +938,8 @@ static int being_set_status_time(lua_State *s)
}
/**
- * being_type(Being*): ThingType
- * Returns the Thing type of the given being.
+ * being_type(Being*): EntityType
+ * Returns the entity type of the given being.
*/
static int being_type(lua_State *s)
{