From 4d84c4ffd2c4f25a67b2f094baf6ac81c68ebb07 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Fri, 16 Mar 2012 23:20:38 +0100 Subject: Renamed Thing to Entity In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira --- src/scripting/lua.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/scripting/lua.cpp') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 47672659..1900f5ac 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -938,8 +938,8 @@ static int being_set_status_time(lua_State *s) } /** - * being_type(Being*): ThingType - * Returns the Thing type of the given being. + * being_type(Being*): EntityType + * Returns the entity type of the given being. */ static int being_type(lua_State *s) { -- cgit v1.2.3-70-g09d2