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authorChuck Miller <shadowmil@gmail.com>2008-11-25 22:45:39 -0500
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-11-26 09:08:44 +0100
commit770c9079087e76712e7b8cc455b92c64f2aab3e3 (patch)
treebec979e98065a5522667097ea0447443e3a78343 /src/scripting/lua.cpp
parent3eb5752bde929c8629680f12db4e5cd5d0c32d71 (diff)
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Allows the damage struct to carry more then one used skill
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r--src/scripting/lua.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 40461855..0387f3bb 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -611,7 +611,6 @@ static int LuaBeing_Damage(lua_State *s)
damage.cth = lua_tointeger(s, 4);
damage.type = lua_tointeger(s, 5);
damage.element = lua_tointeger(s, 6);
- damage.usedSkill = 0;
being->damage(NULL, damage);