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author | Chuck Miller <shadowmil@gmail.com> | 2008-11-25 22:45:39 -0500 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-11-26 09:08:44 +0100 |
commit | 770c9079087e76712e7b8cc455b92c64f2aab3e3 (patch) | |
tree | bec979e98065a5522667097ea0447443e3a78343 /src/scripting/lua.cpp | |
parent | 3eb5752bde929c8629680f12db4e5cd5d0c32d71 (diff) | |
download | manaserv-770c9079087e76712e7b8cc455b92c64f2aab3e3.tar.gz manaserv-770c9079087e76712e7b8cc455b92c64f2aab3e3.tar.bz2 manaserv-770c9079087e76712e7b8cc455b92c64f2aab3e3.tar.xz manaserv-770c9079087e76712e7b8cc455b92c64f2aab3e3.zip |
Allows the damage struct to carry more then one used skill
Diffstat (limited to 'src/scripting/lua.cpp')
-rw-r--r-- | src/scripting/lua.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 40461855..0387f3bb 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -611,7 +611,6 @@ static int LuaBeing_Damage(lua_State *s) damage.cth = lua_tointeger(s, 4); damage.type = lua_tointeger(s, 5); damage.element = lua_tointeger(s, 6); - damage.usedSkill = 0; being->damage(NULL, damage); |