From 770c9079087e76712e7b8cc455b92c64f2aab3e3 Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Tue, 25 Nov 2008 22:45:39 -0500 Subject: Allows the damage struct to carry more then one used skill --- src/scripting/lua.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/scripting/lua.cpp') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 40461855..0387f3bb 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -611,7 +611,6 @@ static int LuaBeing_Damage(lua_State *s) damage.cth = lua_tointeger(s, 4); damage.type = lua_tointeger(s, 5); damage.element = lua_tointeger(s, 6); - damage.usedSkill = 0; being->damage(NULL, damage); -- cgit v1.2.3-70-g09d2