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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/netcomputer.h
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
Diffstat (limited to 'src/netcomputer.h')
-rw-r--r--src/netcomputer.h98
1 files changed, 0 insertions, 98 deletions
diff --git a/src/netcomputer.h b/src/netcomputer.h
deleted file mode 100644
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--- a/src/netcomputer.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * The Mana World Server
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMWSERV_NETCOMPUTER_H_
-#define _TMWSERV_NETCOMPUTER_H_
-
-#include <enet/enet.h>
-
-#include <iostream>
-
-class MessageOut;
-
-/**
- * This class represents a known computer on the network. For example a
- * connected client or a server we're connected to.
- */
-class NetComputer
-{
- public:
- /**
- * Constructor.
- */
- NetComputer(ENetPeer *peer);
-
- /**
- * Destructor.
- */
- virtual ~NetComputer() {}
-
- /**
- * Returns <code>true</code> if this computer is connected.
- */
- bool
- isConnected();
-
- /**
- * Disconnects the computer from the server, after sending a message.
- *
- * The caller of this method should prepare the message, because
- * NetComputer does not know which handler send it
- * (could have been chat/game/account)
- */
- void
- disconnect(const MessageOut &msg);
-
- /**
- * Queues a message for sending to a client.
- *
- * Reliable packets always arrive, if the client stays connected.
- * Unreliable packets may not arrive, and may not even be send.
- *
- * Channels are used to ensure that unrelated reliable packets do not
- * hold each other up. In essence, each channel represents a different
- * queque.
- *
- * @param msg The message to be send.
- * @param reliable Defines if a reliable or an unreliable packet
- * should be send.
- * @param channel The channel number of which the packet should
- * be send.
- */
- void
- send(const MessageOut &msg, bool reliable = true,
- unsigned int channel = 0);
-
- private:
- ENetPeer *mPeer; /**< Client peer */
-
- /**
- * Converts the ip-address of the peer to a stringstream.
- * Example:
- * <code> std::cout << comp </code>
- */
- friend std::ostream& operator <<(std::ostream &os,
- const NetComputer &comp);
-};
-
-#endif // _TMWSERV_NETCOMPUTER_H_