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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/net/netcomputer.hpp
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
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+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMWSERV_NETCOMPUTER_H_
+#define _TMWSERV_NETCOMPUTER_H_
+
+#include <iostream>
+#include <enet/enet.h>
+
+class MessageOut;
+
+/**
+ * This class represents a known computer on the network. For example a
+ * connected client or a server we're connected to.
+ */
+class NetComputer
+{
+ public:
+ /**
+ * Constructor.
+ */
+ NetComputer(ENetPeer *peer);
+
+ /**
+ * Destructor.
+ */
+ virtual ~NetComputer() {}
+
+ /**
+ * Returns <code>true</code> if this computer is connected.
+ */
+ bool
+ isConnected();
+
+ /**
+ * Disconnects the computer from the server, after sending a message.
+ *
+ * The caller of this method should prepare the message, because
+ * NetComputer does not know which handler is sending it
+ * (could have been chat/game/account)
+ */
+ void
+ disconnect(const MessageOut &msg);
+
+ /**
+ * Queues a message for sending to a client.
+ *
+ * Reliable packets always arrive, if the client stays connected.
+ * Unreliable packets may not arrive, and may not even be sent.
+ *
+ * Channels are used to ensure that unrelated reliable packets do not
+ * hold each other up. In essence, each channel represents a different
+ * queue.
+ *
+ * @param msg The message to be sent.
+ * @param reliable Defines if a reliable or an unreliable packet
+ * should be sent.
+ * @param channel The channel number of which the packet should
+ * be sent.
+ */
+ void
+ send(const MessageOut &msg, bool reliable = true,
+ unsigned int channel = 0);
+
+ private:
+ ENetPeer *mPeer; /**< Client peer */
+
+ /**
+ * Converts the ip-address of the peer to a stringstream.
+ * Example:
+ * <code> std::cout << comp </code>
+ */
+ friend std::ostream& operator <<(std::ostream &os,
+ const NetComputer &comp);
+};
+
+#endif // _TMWSERV_NETCOMPUTER_H_