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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-07-27 17:20:22 +0000
commitd0b6b3d1c96e437d12410703a8e530decd0b028f (patch)
treef3568279aa6c31594f525f061efc6eda08278635 /src/map.h
parent285b40d1cb768e235aed894f4704e1013cb054ea (diff)
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First step toward a restructured class hierarchy for world actors: add
MovingObject and Player classes.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/map.h b/src/map.h
index e51572df..0f31d7b4 100644
--- a/src/map.h
+++ b/src/map.h
@@ -28,10 +28,6 @@
#include <map>
#include <string>
-namespace tmwserv
-{
-
-
struct PATH_NODE;
/**
@@ -190,6 +186,4 @@ class Map
int onClosedList, onOpenList;
};
-} // namespace tmwserv
-
#endif