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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-29 13:43:24 +0000
commit291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch)
treee4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/gameclient.h
parent3d404e743105bb9168c89e3451cf35d7d59120b1 (diff)
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Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with respect to the maps). Cleaned the repository by moving server-specific source files into dedicated directories.
Diffstat (limited to 'src/gameclient.h')
-rw-r--r--src/gameclient.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/gameclient.h b/src/gameclient.h
deleted file mode 100644
index 7133a38d..00000000
--- a/src/gameclient.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * The Mana World Server
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _TMWSERV_GAMECLIENT_H_
-#define _TMWSERV_GAMECLIENT_H_
-
-#include "netcomputer.h"
-
-#include "player.h"
-
-#include <enet/enet.h>
-
-class GameHandler;
-
-/**
- * A connected computer with an associated character.
- */
-class GameClient: public NetComputer
-{
- public:
- /**
- * Constructor.
- */
- GameClient(ENetPeer *peer);
-
- /**
- * Destructor.
- */
- ~GameClient();
-
- /**
- * Set the selected character associated with connection.
- */
- void setCharacter(PlayerPtr ch);
-
- /**
- * Deselect the character associated with connection.
- */
- void unsetCharacter();
-
- /**
- * Get character associated with the connection.
- */
- PlayerPtr getCharacter() { return mCharacterPtr; }
-
- private:
- /** Character associated with the conneciton. */
- PlayerPtr mCharacterPtr;
-};
-
-#endif