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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-12-29 13:43:24 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2006-12-29 13:43:24 +0000 |
commit | 291ad04d5b5c4ab08d85eadde116f968cd579b77 (patch) | |
tree | e4dced5715a5d9792cfdc0455a6b3ee6d3116079 /src/gameclient.h | |
parent | 3d404e743105bb9168c89e3451cf35d7d59120b1 (diff) | |
download | manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.tar.gz manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.tar.bz2 manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.tar.xz manaserv-291ad04d5b5c4ab08d85eadde116f968cd579b77.zip |
Physically split the server into one tmwserv-acount program (account +
chat + database) and multiple tmwserv-game programs (selected with
respect to the maps). Cleaned the repository by moving server-specific
source files into dedicated directories.
Diffstat (limited to 'src/gameclient.h')
-rw-r--r-- | src/gameclient.h | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/src/gameclient.h b/src/gameclient.h deleted file mode 100644 index 7133a38d..00000000 --- a/src/gameclient.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - * The Mana World Server - * Copyright 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * $Id$ - */ - -#ifndef _TMWSERV_GAMECLIENT_H_ -#define _TMWSERV_GAMECLIENT_H_ - -#include "netcomputer.h" - -#include "player.h" - -#include <enet/enet.h> - -class GameHandler; - -/** - * A connected computer with an associated character. - */ -class GameClient: public NetComputer -{ - public: - /** - * Constructor. - */ - GameClient(ENetPeer *peer); - - /** - * Destructor. - */ - ~GameClient(); - - /** - * Set the selected character associated with connection. - */ - void setCharacter(PlayerPtr ch); - - /** - * Deselect the character associated with connection. - */ - void unsetCharacter(); - - /** - * Get character associated with the connection. - */ - PlayerPtr getCharacter() { return mCharacterPtr; } - - private: - /** Character associated with the conneciton. */ - PlayerPtr mCharacterPtr; -}; - -#endif |