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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-07-08 17:20:34 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-07-08 17:55:13 +0200 |
commit | ccf23200e0331f7d3638f4de3d3f646bbaef6262 (patch) | |
tree | 5f2efcf960423247855a87cb1367b6b6a2261380 /src/game-server | |
parent | cd6063abe8cbad7b9a484e9261f19c8ef1791423 (diff) | |
download | manaserv-ccf23200e0331f7d3638f4de3d3f646bbaef6262.tar.gz manaserv-ccf23200e0331f7d3638f4de3d3f646bbaef6262.tar.bz2 manaserv-ccf23200e0331f7d3638f4de3d3f646bbaef6262.tar.xz manaserv-ccf23200e0331f7d3638f4de3d3f646bbaef6262.zip |
Added bind for setting login callback
Reviewed-by: bjorn.
Diffstat (limited to 'src/game-server')
-rw-r--r-- | src/game-server/character.cpp | 6 | ||||
-rw-r--r-- | src/game-server/character.h | 6 | ||||
-rw-r--r-- | src/game-server/gamehandler.cpp | 2 |
3 files changed, 14 insertions, 0 deletions
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp index bf7c1909..b0993afa 100644 --- a/src/game-server/character.cpp +++ b/src/game-server/character.cpp @@ -55,6 +55,7 @@ const float Character::EXP_LEVEL_FLEXIBILITY = 1.0f; Script::Ref Character::mDeathCallback; Script::Ref Character::mDeathAcceptedCallback; +Script::Ref Character::mLoginCallback; static bool executeCallback(Script::Ref function, Character *character) { @@ -822,3 +823,8 @@ void Character::clearSpecials() { mSpecials.clear(); } + +void Character::triggerLoginCallback() +{ + executeCallback(mLoginCallback, this); +} diff --git a/src/game-server/character.h b/src/game-server/character.h index 48c18324..4dc077e8 100644 --- a/src/game-server/character.h +++ b/src/game-server/character.h @@ -419,6 +419,11 @@ class Character : public Being static void setDeathAcceptedCallback(Script *script) { script->assignCallback(mDeathAcceptedCallback); } + static void setLoginCallback(Script *script) + { script->assignCallback(mLoginCallback); } + + void triggerLoginCallback(); + virtual void addAttack(AttackInfo *attackInfo); virtual void removeAttack(AttackInfo *attackInfo); @@ -531,6 +536,7 @@ class Character : public Being static Script::Ref mDeathCallback; static Script::Ref mDeathAcceptedCallback; + static Script::Ref mLoginCallback; // Set as a friend, but still a lot of redundant accessors. FIXME. template< class T > diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index f7ee6af4..8b8c67a3 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -371,6 +371,8 @@ void GameHandler::tokenMatched(GameClient *computer, Character *character) computer->disconnect(result); return; } + // Trigger login script bind + character->triggerLoginCallback(); result.writeInt8(ERRMSG_OK); computer->send(result); |