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authorStefan Beller <stefanbeller@googlemail.com>2012-07-31 21:28:49 +0200
committerStefan Beller <stefanbeller@googlemail.com>2012-07-31 21:29:37 +0200
commit030102d512940b70d933e0570e43972d5a310113 (patch)
treedb1d15fffcb6298da4cda220972134ad860d98e9 /src/game-server
parent4a5b543868ad8884d8923a0aed49dec8374a39c5 (diff)
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Make Attributes modifiable by client again.
Diffstat (limited to 'src/game-server')
-rw-r--r--src/game-server/attributemanager.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game-server/attributemanager.cpp b/src/game-server/attributemanager.cpp
index d7a4214a..3e5b1323 100644
--- a/src/game-server/attributemanager.cpp
+++ b/src/game-server/attributemanager.cpp
@@ -144,7 +144,9 @@ void AttributeManager::readAttributeNode(xmlNodePtr attributeNode)
return;
}
- mAttributeMap[id].modifiable = false;
+ // TODO: this was defaulting to false, but there is no way yet to change it
+ // introduce a modifier in attributes.xml to either make it true or false.
+ mAttributeMap[id].modifiable = true;
mAttributeMap[id].modifiers = std::vector<AttributeModifier>();
mAttributeMap[id].minimum = XML::getFloatProperty(attributeNode, "minimum",
std::numeric_limits<double>::min());