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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-17 21:11:41 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-03-25 20:32:36 +0100 |
commit | 8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6 (patch) | |
tree | e77633d3d4e2c2538a1044589b5cc927cfa4e125 /src/game-server/triggerareacomponent.h | |
parent | 626e4c98353f2111ae21123756396fc845447b57 (diff) | |
download | manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.gz manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.bz2 manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.xz manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.zip |
Changed SpawnArea and TriggerArea to components of Entity
Well, first visible change is that everything just gets longer to read.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/triggerareacomponent.h')
-rw-r--r-- | src/game-server/triggerareacomponent.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/game-server/triggerareacomponent.h b/src/game-server/triggerareacomponent.h new file mode 100644 index 00000000..4fa6e334 --- /dev/null +++ b/src/game-server/triggerareacomponent.h @@ -0,0 +1,91 @@ +/* + * The Mana Server + * Copyright (C) 2006-2010 The Mana World Development Team + * Copyright (C) 2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TRIGGERAREACOMPONENT_H +#define TRIGGERAREACOMPONENT_H + +#include "game-server/entity.h" +#include "scripting/script.h" +#include "utils/point.h" + +#include <set> + +class Actor; + +class TriggerAction +{ + public: + virtual ~TriggerAction() {} + virtual void process(Actor *obj) = 0; +}; + +class WarpAction : public TriggerAction +{ + public: + WarpAction(MapComposite *m, int x, int y) + : mMap(m), mX(x), mY(y) {} + + virtual void process(Actor *obj); + + private: + MapComposite *mMap; + unsigned short mX, mY; +}; + +class ScriptAction : public TriggerAction +{ + public: + ScriptAction(Script *script, Script::Ref callback, int arg); + + virtual void process(Actor *obj); + + private: + Script *mScript; // Script object to be called + Script::Ref mCallback; // Reference to the function to call + int mArg; // Argument passed to script function (meaning is function-specific) +}; + +class TriggerAreaComponent : public Component +{ + public: + static const ComponentType type = TriggerArea; + + /** + * Creates a rectangular trigger for a given map. + */ + TriggerAreaComponent(const Rectangle &r, + TriggerAction *ptr, + bool once) : + mZone(r), + mAction(ptr), + mOnce(once) + {} + + virtual void update(Entity &entity); + + private: + Rectangle mZone; + TriggerAction *mAction; + bool mOnce; + std::set<Actor *> mInside; +}; + +#endif // TRIGGERAREACOMPONENT_H |