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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-17 21:11:41 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-03-25 20:32:36 +0100
commit8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6 (patch)
treee77633d3d4e2c2538a1044589b5cc927cfa4e125 /src/game-server/triggerareacomponent.h
parent626e4c98353f2111ae21123756396fc845447b57 (diff)
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Changed SpawnArea and TriggerArea to components of Entity
Well, first visible change is that everything just gets longer to read. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/triggerareacomponent.h')
-rw-r--r--src/game-server/triggerareacomponent.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/game-server/triggerareacomponent.h b/src/game-server/triggerareacomponent.h
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+++ b/src/game-server/triggerareacomponent.h
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+/*
+ * The Mana Server
+ * Copyright (C) 2006-2010 The Mana World Development Team
+ * Copyright (C) 2012 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRIGGERAREACOMPONENT_H
+#define TRIGGERAREACOMPONENT_H
+
+#include "game-server/entity.h"
+#include "scripting/script.h"
+#include "utils/point.h"
+
+#include <set>
+
+class Actor;
+
+class TriggerAction
+{
+ public:
+ virtual ~TriggerAction() {}
+ virtual void process(Actor *obj) = 0;
+};
+
+class WarpAction : public TriggerAction
+{
+ public:
+ WarpAction(MapComposite *m, int x, int y)
+ : mMap(m), mX(x), mY(y) {}
+
+ virtual void process(Actor *obj);
+
+ private:
+ MapComposite *mMap;
+ unsigned short mX, mY;
+};
+
+class ScriptAction : public TriggerAction
+{
+ public:
+ ScriptAction(Script *script, Script::Ref callback, int arg);
+
+ virtual void process(Actor *obj);
+
+ private:
+ Script *mScript; // Script object to be called
+ Script::Ref mCallback; // Reference to the function to call
+ int mArg; // Argument passed to script function (meaning is function-specific)
+};
+
+class TriggerAreaComponent : public Component
+{
+ public:
+ static const ComponentType type = TriggerArea;
+
+ /**
+ * Creates a rectangular trigger for a given map.
+ */
+ TriggerAreaComponent(const Rectangle &r,
+ TriggerAction *ptr,
+ bool once) :
+ mZone(r),
+ mAction(ptr),
+ mOnce(once)
+ {}
+
+ virtual void update(Entity &entity);
+
+ private:
+ Rectangle mZone;
+ TriggerAction *mAction;
+ bool mOnce;
+ std::set<Actor *> mInside;
+};
+
+#endif // TRIGGERAREACOMPONENT_H