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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-27 00:18:31 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-14 12:21:58 +0200
commit387a04cf3c38e19fd8050e39d0f219e5f07257fd (patch)
tree0dbdeb2679a5c58303b6e48766bee7fa4520a174 /src/game-server/timeout.h
parentdcd66debbe519403d3b8f7bf30313fbdee71fe6c (diff)
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Introduced a Timeout class for counting down without counting
The timeout remembers a reference point of time against which it can check how much time is remaining. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira
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diff --git a/src/game-server/timeout.h b/src/game-server/timeout.h
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+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2010-2012 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TIMEOUT_H
+#define TIMEOUT_H
+
+/**
+ * @brief A timeout is used to count down to a point of time in the future.
+ *
+ * This class is actually a passive time keeper. It does not physically count,
+ * but it stores a reference time against which the current time is compared.
+ *
+ * The timeout works in terms of server ticks, which take 100 ms.
+ */
+class Timeout
+{
+ public:
+ /**
+ * @brief Constructs a timeout.
+ *
+ * By default, the timeout has expired when the server was started.
+ */
+ Timeout()
+ : mReference(0)
+ {}
+
+ /**
+ * Sets the timeout a given amount of \a ticks in the future.
+ */
+ void set(int ticks);
+
+ /**
+ * Sets the timeout a given amount of \a ticks in the future, unless
+ * the timeout is already set to a higher value.
+ */
+ void setSoft(int ticks);
+
+ /**
+ * Returns the number of ticks remaining to the next timeout. Negative
+ * when the timeout has already happened.
+ */
+ int remaining() const;
+
+ /**
+ * Returns whether the timeout has expired.
+ */
+ bool expired() const { return remaining() < 0; }
+
+ /**
+ * Returns whether the timeout was reached in the current tick.
+ */
+ bool justFinished() const { return remaining() == 0; }
+
+ private:
+ int mReference;
+};
+
+#endif // TIMEOUT_H