summaryrefslogtreecommitdiff
path: root/src/game-server/timeout.cpp
diff options
context:
space:
mode:
authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-27 00:18:31 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-14 12:21:58 +0200
commit387a04cf3c38e19fd8050e39d0f219e5f07257fd (patch)
tree0dbdeb2679a5c58303b6e48766bee7fa4520a174 /src/game-server/timeout.cpp
parentdcd66debbe519403d3b8f7bf30313fbdee71fe6c (diff)
downloadmanaserv-387a04cf3c38e19fd8050e39d0f219e5f07257fd.tar.gz
manaserv-387a04cf3c38e19fd8050e39d0f219e5f07257fd.tar.bz2
manaserv-387a04cf3c38e19fd8050e39d0f219e5f07257fd.tar.xz
manaserv-387a04cf3c38e19fd8050e39d0f219e5f07257fd.zip
Introduced a Timeout class for counting down without counting
The timeout remembers a reference point of time against which it can check how much time is remaining. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/timeout.cpp')
-rw-r--r--src/game-server/timeout.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/game-server/timeout.cpp b/src/game-server/timeout.cpp
new file mode 100644
index 00000000..02edbb5f
--- /dev/null
+++ b/src/game-server/timeout.cpp
@@ -0,0 +1,42 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2010-2012 The Mana Developers
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "timeout.h"
+
+#include "game-server/state.h"
+
+void Timeout::set(int ticks)
+{
+ mReference = GameState::getCurrentTick() + ticks;
+}
+
+void Timeout::setSoft(int ticks)
+{
+ int time = GameState::getCurrentTick();
+ int newReference = time + ticks;
+ if (mReference < time || mReference < newReference)
+ mReference = newReference;
+}
+
+int Timeout::remaining() const
+{
+ return mReference - GameState::getCurrentTick();
+}