From 387a04cf3c38e19fd8050e39d0f219e5f07257fd Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Tue, 27 Mar 2012 00:18:31 +0200 Subject: Introduced a Timeout class for counting down without counting The timeout remembers a reference point of time against which it can check how much time is remaining. Reviewed-by: Erik Schilling Reviewed-by: Yohann Ferreira --- src/game-server/timeout.cpp | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/game-server/timeout.cpp (limited to 'src/game-server/timeout.cpp') diff --git a/src/game-server/timeout.cpp b/src/game-server/timeout.cpp new file mode 100644 index 00000000..02edbb5f --- /dev/null +++ b/src/game-server/timeout.cpp @@ -0,0 +1,42 @@ +/* + * The Mana Server + * Copyright (C) 2004-2010 The Mana World Development Team + * Copyright (C) 2010-2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see . + */ + +#include "timeout.h" + +#include "game-server/state.h" + +void Timeout::set(int ticks) +{ + mReference = GameState::getCurrentTick() + ticks; +} + +void Timeout::setSoft(int ticks) +{ + int time = GameState::getCurrentTick(); + int newReference = time + ticks; + if (mReference < time || mReference < newReference) + mReference = newReference; +} + +int Timeout::remaining() const +{ + return mReference - GameState::getCurrentTick(); +} -- cgit v1.2.3-60-g2f50