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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-30 21:48:39 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-30 21:48:39 +0000 |
commit | 4684bfb34ca0ed06c998bfe3c1369f94e8532b0d (patch) | |
tree | 090c05956c76f1d80273a5f68c80e53a249a922b /src/game-server/thing.hpp | |
parent | f2f50428fa1381cb39060b38186c09fc363c5f02 (diff) | |
download | manaserv-4684bfb34ca0ed06c998bfe3c1369f94e8532b0d.tar.gz manaserv-4684bfb34ca0ed06c998bfe3c1369f94e8532b0d.tar.bz2 manaserv-4684bfb34ca0ed06c998bfe3c1369f94e8532b0d.tar.xz manaserv-4684bfb34ca0ed06c998bfe3c1369f94e8532b0d.zip |
Separated the Thing and MovingObject classes from the Object module.
Diffstat (limited to 'src/game-server/thing.hpp')
-rw-r--r-- | src/game-server/thing.hpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/game-server/thing.hpp b/src/game-server/thing.hpp new file mode 100644 index 00000000..547885c4 --- /dev/null +++ b/src/game-server/thing.hpp @@ -0,0 +1,113 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_THING_H_ +#define _TMWSERV_THING_H_ + +/** + * Object type enumeration. + */ +enum +{ + OBJECT_ITEM = 0, /**< A simple item. */ + OBJECT_ACTOR, /**< An item that toggle map/quest actions (doors, + switchs, ...) and can speak (map panels). */ + OBJECT_NPC, /**< Non-Playable-Character is an actor capable of + movement and maybe actions. */ + OBJECT_MONSTER, /**< A monster (moving actor with AI. Should be able to + toggle map/quest actions, too). */ + OBJECT_CHARACTER, /**< A normal being. */ + OBJECT_OTHER /**< Server-only object. */ +}; + +/** + * Base class for in-game objects. Knows only its type and the map is resides + * on. + */ +class Thing +{ + public: + /** + * Constructor. + */ + Thing(int type) + : mType(type) + {} + + /** + * Empty virtual destructor. + */ + virtual ~Thing() {} + + /** + * Gets type of this thing. + * + * @return the type of this thing. + */ + int getType() const + { return mType; } + + /** + * Returns whether this thing is visible on the map or not. (Object) + */ + bool isVisible() const + { return mType != OBJECT_OTHER; } + + /** + * Returns whether this thing can move on the map or not. (MovingObject) + */ + bool canMove() const + { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER || + mType == OBJECT_NPC; } + + /** + * Returns whether this thing can fight or not. (Being) + */ + bool canFight() const + { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; } + + /** + * Updates the internal status. + */ + virtual void + update() = 0; + + /** + * Gets the map this thing is located on. + * + * @return ID of map. + */ + int getMapId() const + { return mMapId; } + + /** + * Sets the map this thing is located on. + */ + void setMapId(int mapId) + { mMapId = mapId; } + + private: + unsigned short mMapId; /**< ID of the map this thing is on. */ + char mType; /**< Type of this thing. */ +}; + +#endif // _TMWSERV_THING_H_ |