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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-03 22:34:40 +0000 |
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committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-01-03 22:34:40 +0000 |
commit | 36eb5ac7f856dc83242837738eb18cfd9039352f (patch) | |
tree | 89ebfae081d2207e68dc04b52e4558b3a316834f /src/game-server/testing.cpp | |
parent | 282ca19e33b79f4468ce6402406ddb1397f2d115 (diff) | |
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Added a Xmas cake: the server now supports items on floor.
Diffstat (limited to 'src/game-server/testing.cpp')
-rw-r--r-- | src/game-server/testing.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game-server/testing.cpp b/src/game-server/testing.cpp index e580694d..2565f3ec 100644 --- a/src/game-server/testing.cpp +++ b/src/game-server/testing.cpp @@ -2,7 +2,10 @@ to the game. It should be removed once all the related managers have been implemented. There are no headers for this file on purpose. */ +#include <cassert> + #include "controller.h" +#include "game-server/itemmanager.hpp" #include "game-server/state.hpp" #include "game-server/trigger.hpp" @@ -27,6 +30,13 @@ void testingMap(int id) being->setPosition(pos); gameState->insert(being); } + ItemClass *ic = itemManager->getItem(508); + assert(ic); + Item *i = new Item(ic); + i->setMapId(1); + Point pos = { 58 * 32 + 16, 20 * 32 + 16 }; + i->setPosition(pos); + gameState->insert(i); } break; case 3: |