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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-22 13:09:25 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-22 13:16:30 +0200
commitbf6e38872829f87ff408f294184da14c8c24bfd4 (patch)
treef569a61013932b0988e90e83dbc553e93457639a /src/game-server/statusmanager.cpp
parent05130de24bf68d6ca427cbc126a03159ca777e5d (diff)
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Made the servers check for positive id in xml db loading.
Also fixed a memleak when loading an invalid monster attack. Resolves: Mana-Mantis #215. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/game-server/statusmanager.cpp')
-rw-r--r--src/game-server/statusmanager.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game-server/statusmanager.cpp b/src/game-server/statusmanager.cpp
index 21c396e7..008e9827 100644
--- a/src/game-server/statusmanager.cpp
+++ b/src/game-server/statusmanager.cpp
@@ -65,10 +65,11 @@ void StatusManager::reload()
continue;
int id = XML::getProperty(node, "id", 0);
- if (id == 0)
+ if (id < 1)
{
- LOG_WARN("Status Manager: An (ignored) Status has no ID in "
- << statusReferenceFile << "!");
+ LOG_WARN("Status Manager: The status ID: " << id << " in "
+ << statusReferenceFile
+ << " is invalid and will be ignored.");
continue;
}