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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-17 00:42:38 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-03-17 00:57:16 +0100
commit9344a79233882ac278b3812b91b6edf874ef5d16 (patch)
treee5bd324104a9d8dcf1839de8a880845f8739a37a /src/game-server/statusmanager.cpp
parent0e24b15a386d45f43cea76c1b8ad744728a3190e (diff)
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Micro-optimizations related to std::string
* Rely on the fact that a std::string is empty by default * Use std::string::empty() rather than comparing to "" * Construct with std::string() rather than from "" Reviewed-by: Bertram
Diffstat (limited to 'src/game-server/statusmanager.cpp')
-rw-r--r--src/game-server/statusmanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/statusmanager.cpp b/src/game-server/statusmanager.cpp
index 5e9bfcb6..3d79d892 100644
--- a/src/game-server/statusmanager.cpp
+++ b/src/game-server/statusmanager.cpp
@@ -73,7 +73,7 @@ void StatusManager::reload()
continue;
}
- std::string scriptFile = XML::getProperty(node, "script", "");
+ std::string scriptFile = XML::getProperty(node, "script", std::string());
//TODO: Get these modifiers
/*
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0));