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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-05 10:35:36 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-08-26 22:56:47 +0200 |
commit | 9314e60fc37d4940d80a4c110ead5c0b8c324947 (patch) | |
tree | d0573aacf448d6eafc95080661955c5749be6f78 /src/game-server/state.h | |
parent | c3506577da37bb25cbb42bd534e74b05910d1580 (diff) | |
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Added a first very basic monster ai version
The ai is similar to the old c++ version. Only the target searching is
executed every 10 ticks only now to prevent performance issues with too
many lua calls.
Diffstat (limited to 'src/game-server/state.h')
0 files changed, 0 insertions, 0 deletions