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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-02-26 12:18:58 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-09 01:24:34 +0100
commit1151e39d73793923ecd7a044e7116e6d2077c756 (patch)
tree01f249984e2e9537695d736d9dc2e09a68bcb938 /src/game-server/state.cpp
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Show a way to make monsters speak at spawn time.
Even when events are inserted before game state update time, the monsters don't speak since they still don't have an id (-1). As I thought that reworking the mapcomposite engine for that particular point was ineffective, here is another working way to make monsters speak at spawn time by using the schedule_in function with 0.3 second (or 3 ticks). Resolves: Mana-Mantis #205. Reviewed-by: Thorbjorn.
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