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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-03-17 21:11:41 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2013-03-25 20:32:36 +0100 |
commit | 8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6 (patch) | |
tree | e77633d3d4e2c2538a1044589b5cc927cfa4e125 /src/game-server/spawnareacomponent.h | |
parent | 626e4c98353f2111ae21123756396fc845447b57 (diff) | |
download | manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.gz manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.bz2 manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.tar.xz manaserv-8ebd7ef2c200009e6d22b2cfaa3dd0d849155db6.zip |
Changed SpawnArea and TriggerArea to components of Entity
Well, first visible change is that everything just gets longer to read.
Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/spawnareacomponent.h')
-rw-r--r-- | src/game-server/spawnareacomponent.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/game-server/spawnareacomponent.h b/src/game-server/spawnareacomponent.h new file mode 100644 index 00000000..52399a64 --- /dev/null +++ b/src/game-server/spawnareacomponent.h @@ -0,0 +1,62 @@ +/* + * The Mana Server + * Copyright (C) 2006-2010 The Mana World Development Team + * Copyright (C) 2012 The Mana Developers + * + * This file is part of The Mana Server. + * + * The Mana Server is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana Server is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SPAWNAREACOMPONENT_H +#define SPAWNAREACOMPONENT_H + +#include "game-server/component.h" + +#include "utils/point.h" + +class MonsterClass; + +/** + * A spawn area, where monsters spawn. The area is a rectangular field and will + * spawn a certain number of a given monster type. + */ +class SpawnAreaComponent : public Component +{ + public: + static const ComponentType type = SpawnArea; + + SpawnAreaComponent(MonsterClass *, + const Rectangle &zone, + int maxBeings, int spawnRate); + + void update(Entity &entity); + + /** + * Keeps track of the number of spawned being. + */ + void decrease(Entity *); + + private: + MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */ + Rectangle mZone; + int mMaxBeings; /**< Maximum population of this area. */ + int mSpawnRate; /**< Number of beings spawning per minute. */ + int mNumBeings; /**< Current population of this area. */ + int mNextSpawn; /**< The time until next being spawn. */ + + friend struct SpawnAreaEventDispatch; +}; + +#endif // SPAWNAREACOMPONENT_H |