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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-09 12:09:01 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-09 12:09:01 +0100
commit8ff3e6674c1d4fc05fc1ba87f42484689fca0879 (patch)
tree0c05e984fe61d9e28e9bf014d6b4a70645d27a7e /src/game-server/spawnarea.h
parent57701ac70f2b81e11eedb4c01f680e46c1abadb2 (diff)
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Removed the superfluous point struct.
It was too close from the Position class and it leads to making the server handle one or another type through the code. Still bugged me many times while making changes. Reviewed-by: Jaxad.
Diffstat (limited to 'src/game-server/spawnarea.h')
-rw-r--r--src/game-server/spawnarea.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/spawnarea.h b/src/game-server/spawnarea.h
index d3b2fd08..48bfede7 100644
--- a/src/game-server/spawnarea.h
+++ b/src/game-server/spawnarea.h
@@ -21,9 +21,9 @@
#ifndef SPAWNAREA_H
#define SPAWNAREA_H
-#include "point.h"
#include "game-server/eventlistener.h"
#include "game-server/thing.h"
+#include "utils/point.h"
class Being;
class MonsterClass;