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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-03-16 23:20:38 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-04-04 20:18:50 +0200
commit4d84c4ffd2c4f25a67b2f094baf6ac81c68ebb07 (patch)
treecb6fc8a565689caaded7977fe249820a61dadee9 /src/game-server/spawnarea.h
parentb30e3355dbbd160ad77f2987b9758ad349830cac (diff)
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Renamed Thing to Entity
In preparation for using an entity/component system for the entities in the game world, this name will be more recognizable and easier to talk about. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/game-server/spawnarea.h')
-rw-r--r--src/game-server/spawnarea.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/spawnarea.h b/src/game-server/spawnarea.h
index 48bfede7..cc0642f1 100644
--- a/src/game-server/spawnarea.h
+++ b/src/game-server/spawnarea.h
@@ -22,7 +22,7 @@
#define SPAWNAREA_H
#include "game-server/eventlistener.h"
-#include "game-server/thing.h"
+#include "game-server/entity.h"
#include "utils/point.h"
class Being;
@@ -32,7 +32,7 @@ class MonsterClass;
* A spawn area, where monsters spawn. The area is a rectangular field and will
* spawn a certain number of a given monster type.
*/
-class SpawnArea : public Thing
+class SpawnArea : public Entity
{
public:
SpawnArea(MapComposite *, MonsterClass *, const Rectangle &zone,
@@ -43,7 +43,7 @@ class SpawnArea : public Thing
/**
* Keeps track of the number of spawned being.
*/
- void decrease(Thing *);
+ void decrease(Entity *);
private:
MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */