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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/spawnarea.h
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/spawnarea.h')
-rw-r--r--src/game-server/spawnarea.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/game-server/spawnarea.h b/src/game-server/spawnarea.h
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+++ b/src/game-server/spawnarea.h
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+/*
+ * The Mana Server
+ * Copyright (C) 2006-2010 The Mana World Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SPAWNAREA_H
+#define SPAWNAREA_H
+
+#include "point.h"
+#include "game-server/eventlistener.h"
+#include "game-server/thing.h"
+
+class Being;
+class MonsterClass;
+
+/**
+ * A spawn area, where monsters spawn. The area is a rectangular field and will
+ * spawn a certain number of a given monster type.
+ */
+class SpawnArea : public Thing
+{
+ public:
+ SpawnArea(MapComposite *, MonsterClass *, const Rectangle &zone,
+ int maxBeings, int spawnRate);
+
+ void update();
+
+ /**
+ * Keeps track of the number of spawned being.
+ */
+ void decrease(Thing *);
+
+ private:
+ MonsterClass *mSpecy; /**< Specy of monster that spawns in this area. */
+ EventListener mSpawnedListener; /**< Tracking of spawned monsters. */
+ Rectangle mZone;
+ int mMaxBeings; /**< Maximum population of this area. */
+ int mSpawnRate; /**< Number of beings spawning per minute. */
+ int mNumBeings; /**< Current population of this area. */
+ int mNextSpawn; /**< The time until next being spawn. */
+
+ friend struct SpawnAreaEventDispatch;
+};
+
+#endif