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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-09-08 22:43:00 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-09-08 22:43:00 +0200 |
commit | d6d215e2ab53322c769792b4aa53396ecce96422 (patch) | |
tree | ca1f73f1156f7a3eeccf2430a00d7bcdbd39d149 /src/game-server/skillmanager.cpp | |
parent | de803e103f5317856d4eadf15661ef7516cfc72a (diff) | |
download | manaserv-d6d215e2ab53322c769792b4aa53396ecce96422.tar.gz manaserv-d6d215e2ab53322c769792b4aa53396ecce96422.tar.bz2 manaserv-d6d215e2ab53322c769792b4aa53396ecce96422.tar.xz manaserv-d6d215e2ab53322c769792b4aa53396ecce96422.zip |
Centralized stringToBool conversion.
Also moved the trim() function into the utils namespace
where it belongs more, and made some random code cleanups.
Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/game-server/skillmanager.cpp')
-rw-r--r-- | src/game-server/skillmanager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp index dd9ee512..99c03f0e 100644 --- a/src/game-server/skillmanager.cpp +++ b/src/game-server/skillmanager.cpp @@ -21,7 +21,7 @@ #include "game-server/skillmanager.hpp" #include "common/resourcemanager.hpp" -#include "utils/string.hpp" // for the toupper function +#include "utils/string.hpp" // for the toUpper function #include "utils/logger.h" #include "utils/xml.hpp" @@ -88,7 +88,7 @@ void SkillManager::reload() { std::string name = XML::getProperty(skillnode, "name", std::string()); - name = utils::toupper(name); + name = utils::toUpper(name); int id = XML::getProperty(skillnode, "id", 0); if (id && !name.empty()) { @@ -199,11 +199,11 @@ int SkillManager::getIdFromString(const std::string &name) } // Convert to upper case for easier finding - SkillMap::iterator i = skillMap.find(utils::toupper(name)); + SkillMap::iterator i = skillMap.find(utils::toUpper(name)); if (i == skillMap.end()) { LOG_WARN("SkillManager: No weapon-type name corresponding to " - << utils::toupper(name) << " into " << skillReferenceFile); + << utils::toUpper(name) << " into " << skillReferenceFile); return 0; } else |