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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-26 01:07:04 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-26 01:07:04 +0200
commit0f520050cf42cd20a2845e8900249f3e965db4fd (patch)
tree8de89137671ace1826552345ec590379dd40bde7 /src/game-server/skillmanager.cpp
parent37dc13f9a2375c7d6ecccf25f63c607b5bb15928 (diff)
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Rewrote the skill manager the same way as the item manager.
This will permit better handling of both skills names and id. This is needed to start reworking on the auto-attack system.
Diffstat (limited to 'src/game-server/skillmanager.cpp')
-rw-r--r--src/game-server/skillmanager.cpp241
1 files changed, 118 insertions, 123 deletions
diff --git a/src/game-server/skillmanager.cpp b/src/game-server/skillmanager.cpp
index 75f5f53c..66d9b939 100644
--- a/src/game-server/skillmanager.cpp
+++ b/src/game-server/skillmanager.cpp
@@ -20,174 +20,169 @@
#include "game-server/skillmanager.h"
-#include "utils/string.h" // for the toUpper function
#include "utils/logger.h"
-#include "utils/xml.h"
#include <map>
-typedef std::map< std::string, int > SkillMap;
-static SkillMap skillMap;
-static std::string skillReferenceFile;
-static std::string defaultSkillKey = std::string();
-
-void SkillManager::initialize(const std::string &file)
+void SkillManager::clear()
{
- skillReferenceFile = file;
- reload();
+ for (SkillsInfo::iterator it = mSkillsInfo.begin(),
+ it_end = mSkillsInfo.end(); it != it_end; ++it)
+ {
+ delete it->second;
+ }
+
+ mSkillsInfo.clear();
+ mNamedSkillsInfo.clear();
}
-void SkillManager::reload()
+void SkillManager::initialize()
{
- /*
- skillMap["UNARMED"] = 100;
- skillMap["KNIFE"] = 101;
- */
+ clear();
- XML::Document doc(skillReferenceFile);
+ XML::Document doc(mSkillFile);
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skills"))
{
- LOG_ERROR("Skill Manager: " << skillReferenceFile
+ LOG_ERROR("Skill Manager: " << mSkillFile
<< " is not a valid database file!");
return;
}
- LOG_INFO("Loading skill reference: " << skillReferenceFile);
+ LOG_INFO("Loading skill reference: " << mSkillFile);
- for_each_xml_child_node(setnode, rootNode)
+ for_each_xml_child_node(setNode, rootNode)
{
- if (!xmlStrEqual(setnode->name, BAD_CAST "set"))
+ // The server will prefix the core name with the set, so we need one.
+ if (!xmlStrEqual(setNode->name, BAD_CAST "set"))
continue;
- // we don't care about sets server-sided (yet?)
- for_each_xml_child_node(skillnode, setnode)
+ std::string setName = XML::getProperty(setNode, "name", std::string());
+ if (setName.empty())
{
- if (xmlStrEqual(skillnode->name, BAD_CAST "skill"))
- {
- std::string name = XML::getProperty(skillnode, "name",
- std::string());
- name = utils::toUpper(name);
- int id = XML::getProperty(skillnode, "id", 0);
- if (id > 0 && !name.empty())
- {
- bool duplicateKey = false;
- for (SkillMap::iterator i = skillMap.begin();
- i != skillMap.end(); i++)
- {
- if (id == i->second)
- {
- LOG_ERROR("SkillManager: The same id: " << id
- << " is given for skill names: " << i->first
- << " and " << name);
- LOG_ERROR("The skill reference: " << "'" << name
- << "': " << id << " will be ignored.");
-
- duplicateKey = true;
- break;
- }
- }
-
- if (!duplicateKey)
- {
- if (XML::getBoolProperty(skillnode, "default", false))
- {
- if (!defaultSkillKey.empty())
- {
- LOG_WARN("SkillManager: "
- "Default Skill Key already defined as "
- << defaultSkillKey
- << ". Redefinit it as: " << name);
- }
- else
- {
- LOG_INFO("SkillManager: Defining " << name
- << " as default weapon-type key.");
- }
- defaultSkillKey = name;
- }
- skillMap[name] = id;
- }
- }
- }
+ LOG_WARN("The " << mSkillFile << " file is containing unamed <set> "
+ "tags and will be ignored.");
+ continue;
}
+
+ setName = utils::toLower(setName);
+
+ for_each_xml_child_node(skillNode, setNode)
+ readSkillNode(skillNode, setName);
}
- if (::utils::Logger::mVerbosity >= ::utils::Logger::Debug)
+ printDebugSkillTable();
+
+ if (!mDefaultSkillId)
+ LOG_WARN("SkillManager: No default weapon-type id was given during "
+ "Skill map loading. "
+ "Players won't be able to earn XP when unarmed.");
+
+ LOG_INFO("Loaded " << mSkillsInfo.size() << " skills from "
+ << mSkillFile);
+}
+
+void SkillManager::readSkillNode(xmlNodePtr skillNode,
+ const std::string& setName)
+{
+ if (!xmlStrEqual(skillNode->name, BAD_CAST "skill"))
+ return;
+
+ SkillInfo *skillInfo = new SkillInfo;
+ skillInfo->setName = setName;
+ skillInfo->skillName = XML::getProperty(skillNode, "name", std::string());
+ skillInfo->skillName = utils::toLower(skillInfo->skillName);
+ int id = XML::getProperty(skillNode, "id", 0);
+
+ if (id <= 0 || skillInfo->skillName.empty())
{
- LOG_DEBUG("Skill map in " << skillReferenceFile << ":"
- << std::endl << "-----");
- for (SkillMap::iterator i = skillMap.begin(); i != skillMap.end(); i++)
+ LOG_WARN("Invalid skill (empty name or id <= 0) in set: " << setName);
+ return;
+ }
+ skillInfo->id = (unsigned)id;
+
+ SkillsInfo::iterator it = mSkillsInfo.find(skillInfo->id);
+ if (it != mSkillsInfo.end())
+ {
+ LOG_WARN("SkillManager: The same id: " << skillInfo->id
+ << " is given for skill names: " << it->first
+ << " and " << skillInfo->skillName);
+ LOG_WARN("The skill reference: " << skillInfo->id
+ << ": '" << skillInfo->skillName << "' will be ignored.");
+ return;
+ }
+
+ if (XML::getBoolProperty(skillNode, "default", false))
+ {
+ if (mDefaultSkillId)
{
- if (!defaultSkillKey.compare(i->first))
- {
- LOG_DEBUG("'" << i->first << "': " << i->second
- << " (Default)");
- }
- else
- {
- LOG_DEBUG("'" << i->first << "': " << i->second);
- }
+ LOG_WARN("SkillManager: "
+ "Default Skill id already defined as "
+ << mDefaultSkillId
+ << ". Redefinit it as: " << skillInfo->id);
}
- LOG_DEBUG("-----");
+ else
+ {
+ LOG_INFO("SkillManager: Defining skill id: " << skillInfo->id
+ << " as default weapon-type id.");
+ }
+ mDefaultSkillId = skillInfo->id;
}
- if (defaultSkillKey.empty())
- LOG_WARN("SkillManager: No default weapon-type id was given during "
- "Skill map loading. Defaults will fall back to id 0.");
+ mSkillsInfo.insert(
+ std::make_pair<unsigned int, SkillInfo*>(skillInfo->id, skillInfo));
- LOG_INFO("Loaded " << skillMap.size() << " skill references from "
- << skillReferenceFile);
+ std::string keyName = setName + "_" + skillInfo->skillName;
+ mNamedSkillsInfo.insert(keyName, skillInfo);
}
-int SkillManager::getIdFromString(const std::string &name)
+void SkillManager::printDebugSkillTable()
{
- // Check if the name is an integer value.
- if (utils::isNumeric(name))
+ if (::utils::Logger::mVerbosity >= ::utils::Logger::Debug)
{
- int val = 0;
- val = utils::stringToInt(name);
- if (val)
+ std::string lastSet;
+ LOG_DEBUG("Skill map in " << mSkillFile << ":"
+ << std::endl << "-----");
+ for (SkillsInfo::iterator it = mSkillsInfo.begin();
+ it != mSkillsInfo.end(); ++it)
{
- for (SkillMap::iterator i = skillMap.begin(); i != skillMap.end(); i++)
+ if (!lastSet.compare(it->second->setName))
{
- if (i->second == val)
- return val;
+ lastSet = it->second->setName;
+ LOG_DEBUG("Skill set: " << lastSet);
}
- LOG_WARN("SkillManager::getIdFromString(): Numeric weapon-type id "
- << val << " not found into " << skillReferenceFile);
- SkillMap::iterator i = skillMap.find(defaultSkillKey);
- if (i != skillMap.end())
+ if (it->first == mDefaultSkillId)
{
- LOG_WARN("Id defaulted to " << defaultSkillKey << ": "
- << i->second);
- return i->second;
+ LOG_DEBUG("'" << it->first << "': " << it->second->skillName
+ << " (Default)");
}
else
{
- LOG_WARN("Id defaulted to 0.");
- return 0;
+ LOG_DEBUG("'" << it->first << "': " << it->second->skillName);
}
}
- else
- {
- LOG_WARN("SkillManager: Invalid skill id " << name);
- return 0;
- }
+ LOG_DEBUG("-----");
}
+}
- // Convert to upper case for easier finding
- SkillMap::iterator i = skillMap.find(utils::toUpper(name));
- if (i == skillMap.end())
- {
- LOG_WARN("SkillManager: No weapon-type name corresponding to "
- << utils::toUpper(name) << " into " << skillReferenceFile);
- return 0;
- }
- else
- {
- return i->second;
- }
+unsigned int SkillManager::getId(const std::string& set,
+ const std::string &name) const
+{
+ std::string key = utils::toLower(set) + "_" + utils::toLower(name);
+ SkillInfo *skillInfo = mNamedSkillsInfo.find(key);
+ return skillInfo ? skillInfo->id : 0;
+}
+
+const std::string SkillManager::getSkillName(unsigned int id) const
+{
+ SkillsInfo::const_iterator it = mSkillsInfo.find(id);
+ return it != mSkillsInfo.end() ? it->second->skillName : "";
+}
+
+const std::string SkillManager::getSetName(unsigned int id) const
+{
+ SkillsInfo::const_iterator it = mSkillsInfo.find(id);
+ return it != mSkillsInfo.end() ? it->second->setName : "";
}