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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-02-20 22:46:55 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-21 07:29:13 +0100
commit4559ca444daacfd02ebb05f1657148a2b4cf3d8b (patch)
tree8410fe19f397e70d43a8542c6ba7339d61d9bc0e /src/game-server/quest.cpp
parentad1d58b795681cad74642c0f4818b66a3f869794 (diff)
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Introduced Script::Context
This should allow to finally call functions to lua without having to care about working around situations where a lua call causes a c++ call which needs to call to lua again. Tested against the source of tales repository data.
Diffstat (limited to 'src/game-server/quest.cpp')
-rw-r--r--src/game-server/quest.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game-server/quest.cpp b/src/game-server/quest.cpp
index c28a4213..d6d7d92d 100644
--- a/src/game-server/quest.cpp
+++ b/src/game-server/quest.cpp
@@ -82,12 +82,11 @@ void QuestRefCallback::triggerCallback(Character *ch,
return;
Script *s = ScriptManager::currentState();
- s->setMap(ch->getMap());
s->prepare(mRef);
s->push(ch);
s->push(mQuestName);
s->push(value);
- s->execute();
+ s->execute(ch->getMap());
}
static void partialRemove(Entity *t)