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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-03-10 10:27:51 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-09-08 10:19:40 +0200
commitf712d68495dd8e040c32da3b1c85bcb7845543ec (patch)
treef1a314bc1ef895c31851428b4ceff8b63d209f66 /src/game-server/postman.h
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Cleaned up the inventory handling
Things done: - Removed the equips table and added another column which keeps track about whether the item is equipped or not - Added a message to notify the client about failing equips instead of hardcoding to chat notification - Removed the move possibillity. It was a quite long function and our future idea of the inventory does not need any moves - Removed the inInventory and inEquipment parameters from chr_inv_count, but added a equipped key to the table that chr_get_inventory returns This change makes equipped items still being in the inventory. This means in-inventory triggers are still active! However it makes no sense to disable this triggers during equipping since it will appear as still in the inventory to the client.
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