diff options
author | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-19 15:07:45 +0000 |
---|---|---|
committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-05-19 15:07:45 +0000 |
commit | 502d5c892c92b4a71eceae1d275032100d42dd23 (patch) | |
tree | 81f29c3ce0bda3d2a4221a485c9695d4e56eb568 /src/game-server/npc.hpp | |
parent | 4b4b6d0865f5f04f73e04926fb9e6b610f0a71a7 (diff) | |
download | manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.tar.gz manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.tar.bz2 manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.tar.xz manaserv-502d5c892c92b4a71eceae1d275032100d42dd23.zip |
Implemented NPC names. Implemented the theoretical possibility to have named monsters along the way. Note that the syntax of the LUA functions for creating NPCs has changed.
Diffstat (limited to 'src/game-server/npc.hpp')
-rw-r--r-- | src/game-server/npc.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/npc.hpp b/src/game-server/npc.hpp index 2d790c4c..c4d8b384 100644 --- a/src/game-server/npc.hpp +++ b/src/game-server/npc.hpp @@ -34,7 +34,7 @@ class Character; class NPC : public Being { public: - NPC(int id, Script *); + NPC(const std::string &name, int id, Script *); void update(); |