diff options
author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-08-09 17:52:59 +0000 |
---|---|---|
committer | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-08-09 17:52:59 +0000 |
commit | 015d9180fb6e9024229dfeded26cf9c3553e36d8 (patch) | |
tree | d2cbe3b0414f16f55b43cc48ee11670af61f1459 /src/game-server/npc.cpp | |
parent | ac89d3ab1425f973c6d29cbe9856873489eec69b (diff) | |
download | manaserv-015d9180fb6e9024229dfeded26cf9c3553e36d8.tar.gz manaserv-015d9180fb6e9024229dfeded26cf9c3553e36d8.tar.bz2 manaserv-015d9180fb6e9024229dfeded26cf9c3553e36d8.tar.xz manaserv-015d9180fb6e9024229dfeded26cf9c3553e36d8.zip |
Converted NPC class to scripting engine.
Diffstat (limited to 'src/game-server/npc.cpp')
-rw-r--r-- | src/game-server/npc.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp new file mode 100644 index 00000000..abc425ec --- /dev/null +++ b/src/game-server/npc.cpp @@ -0,0 +1,58 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "game-server/character.hpp" +#include "game-server/npc.hpp" +#include "scripting/script.hpp" + +NPC::NPC(int id, Script *s): + Being(OBJECT_NPC, 65535), mScript(s), mID(id) +{ +} + +void NPC::update() +{ + if (!mScript) return; + mScript->prepare("npc_update"); + mScript->push(this); + mScript->execute(); +} + +void NPC::prompt(Character *ch, bool restart) +{ + if (!mScript) return; + mScript->prepare(restart ? "npc_start" : "npc_next"); + mScript->push(this); + mScript->push(ch); + mScript->execute(); +} + +void NPC::select(Character *ch, int v) +{ + if (!mScript) return; + mScript->prepare("npc_choose"); + mScript->push(this); + mScript->push(ch); + mScript->push(v); + mScript->execute(); +} + |