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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-09 17:52:59 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-09 17:52:59 +0000
commit015d9180fb6e9024229dfeded26cf9c3553e36d8 (patch)
treed2cbe3b0414f16f55b43cc48ee11670af61f1459 /src/game-server/npc.cpp
parentac89d3ab1425f973c6d29cbe9856873489eec69b (diff)
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Converted NPC class to scripting engine.
Diffstat (limited to 'src/game-server/npc.cpp')
-rw-r--r--src/game-server/npc.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/game-server/npc.cpp b/src/game-server/npc.cpp
new file mode 100644
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--- /dev/null
+++ b/src/game-server/npc.cpp
@@ -0,0 +1,58 @@
+/*
+ * The Mana World Server
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with The Mana World; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "game-server/character.hpp"
+#include "game-server/npc.hpp"
+#include "scripting/script.hpp"
+
+NPC::NPC(int id, Script *s):
+ Being(OBJECT_NPC, 65535), mScript(s), mID(id)
+{
+}
+
+void NPC::update()
+{
+ if (!mScript) return;
+ mScript->prepare("npc_update");
+ mScript->push(this);
+ mScript->execute();
+}
+
+void NPC::prompt(Character *ch, bool restart)
+{
+ if (!mScript) return;
+ mScript->prepare(restart ? "npc_start" : "npc_next");
+ mScript->push(this);
+ mScript->push(ch);
+ mScript->execute();
+}
+
+void NPC::select(Character *ch, int v)
+{
+ if (!mScript) return;
+ mScript->prepare("npc_choose");
+ mScript->push(this);
+ mScript->push(ch);
+ mScript->push(v);
+ mScript->execute();
+}
+